rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/gm/drawbitmaprect.cpp b/gm/drawbitmaprect.cpp
index ebc768e..29e9f1a 100644
--- a/gm/drawbitmaprect.cpp
+++ b/gm/drawbitmaprect.cpp
@@ -5,17 +5,17 @@
* found in the LICENSE file.
*/
-#include "SkBlurMask.h"
-#include "SkBlurMaskFilter.h"
-#include "SkColorPriv.h"
-#include "SkGradientShader.h"
-#include "SkImage.h"
-#include "SkImage_Base.h"
-#include "SkMathPriv.h"
-#include "SkShader.h"
-#include "SkSurface.h"
-#include "ToolUtils.h"
-#include "gm.h"
+#include "gm/gm.h"
+#include "include/core/SkColorPriv.h"
+#include "include/core/SkImage.h"
+#include "include/core/SkShader.h"
+#include "include/core/SkSurface.h"
+#include "include/effects/SkBlurMaskFilter.h"
+#include "include/effects/SkGradientShader.h"
+#include "src/core/SkBlurMask.h"
+#include "src/core/SkMathPriv.h"
+#include "src/image/SkImage_Base.h"
+#include "tools/ToolUtils.h"
static SkBitmap make_chessbm(int w, int h) {
SkBitmap bm;