rewrite includes to not need so much -Ifoo

Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/modules/particles/src/SkParticleEffect.cpp b/modules/particles/src/SkParticleEffect.cpp
index 1cd0eab..1e79a5f 100644
--- a/modules/particles/src/SkParticleEffect.cpp
+++ b/modules/particles/src/SkParticleEffect.cpp
@@ -5,15 +5,15 @@
 * found in the LICENSE file.
 */
 
-#include "SkParticleEffect.h"
+#include "modules/particles/include/SkParticleEffect.h"
 
-#include "SkCanvas.h"
-#include "SkColorData.h"
-#include "SkPaint.h"
-#include "SkParticleAffector.h"
-#include "SkParticleDrawable.h"
-#include "SkReflected.h"
-#include "SkRSXform.h"
+#include "include/core/SkCanvas.h"
+#include "include/core/SkPaint.h"
+#include "include/core/SkRSXform.h"
+#include "include/private/SkColorData.h"
+#include "modules/particles/include/SkParticleAffector.h"
+#include "modules/particles/include/SkParticleDrawable.h"
+#include "modules/particles/include/SkReflected.h"
 
 void SkParticleEffectParams::visitFields(SkFieldVisitor* v) {
     v->visit("MaxCount", fMaxCount);