rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/codec/SkWuffsCodec.cpp b/src/codec/SkWuffsCodec.cpp
index 49357e9..8561ffc 100644
--- a/src/codec/SkWuffsCodec.cpp
+++ b/src/codec/SkWuffsCodec.cpp
@@ -5,18 +5,18 @@
* found in the LICENSE file.
*/
-#include "SkWuffsCodec.h"
+#include "src/codec/SkWuffsCodec.h"
-#include "../private/SkMalloc.h"
-#include "SkBitmap.h"
-#include "SkDraw.h"
-#include "SkFrameHolder.h"
-#include "SkMatrix.h"
-#include "SkPaint.h"
-#include "SkRasterClip.h"
-#include "SkSampler.h"
-#include "SkScalingCodec.h"
-#include "SkUtils.h"
+#include "include/core/SkBitmap.h"
+#include "include/core/SkMatrix.h"
+#include "include/core/SkPaint.h"
+#include "include/private/SkMalloc.h"
+#include "src/codec/SkFrameHolder.h"
+#include "src/codec/SkSampler.h"
+#include "src/codec/SkScalingCodec.h"
+#include "src/core/SkDraw.h"
+#include "src/core/SkRasterClip.h"
+#include "src/core/SkUtils.h"
// Wuffs ships as a "single file C library" or "header file library" as per
// https://github.com/nothings/stb/blob/master/docs/stb_howto.txt