rewrite includes to not need so much -Ifoo

Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/gpu/GrRecordingContext.cpp b/src/gpu/GrRecordingContext.cpp
index 7b1a1c0..04b863e 100644
--- a/src/gpu/GrRecordingContext.cpp
+++ b/src/gpu/GrRecordingContext.cpp
@@ -5,19 +5,19 @@
  * found in the LICENSE file.
  */
 
-#include "GrRecordingContext.h"
+#include "include/private/GrRecordingContext.h"
 
-#include "GrCaps.h"
-#include "GrContext.h"
-#include "GrDrawingManager.h"
-#include "GrMemoryPool.h"
-#include "GrProxyProvider.h"
-#include "GrRecordingContextPriv.h"
-#include "GrRenderTargetContext.h"
-#include "GrSkSLFPFactoryCache.h"
-#include "GrTextureContext.h"
-#include "SkGr.h"
-#include "text/GrTextBlobCache.h"
+#include "include/gpu/GrContext.h"
+#include "include/private/GrSkSLFPFactoryCache.h"
+#include "src/gpu/GrCaps.h"
+#include "src/gpu/GrDrawingManager.h"
+#include "src/gpu/GrMemoryPool.h"
+#include "src/gpu/GrProxyProvider.h"
+#include "src/gpu/GrRecordingContextPriv.h"
+#include "src/gpu/GrRenderTargetContext.h"
+#include "src/gpu/GrTextureContext.h"
+#include "src/gpu/SkGr.h"
+#include "src/gpu/text/GrTextBlobCache.h"
 
 #define ASSERT_SINGLE_OWNER_PRIV \
     SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(this->singleOwner());)