rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index ac195bb..40c9196 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -5,42 +5,42 @@
* found in the LICENSE file.
*/
-#include "SkGr.h"
-#include "GrBitmapTextureMaker.h"
-#include "GrCaps.h"
-#include "GrColorSpaceXform.h"
-#include "GrContext.h"
-#include "GrContextPriv.h"
-#include "GrGpuResourcePriv.h"
-#include "GrPaint.h"
-#include "GrProxyProvider.h"
-#include "GrRecordingContext.h"
-#include "GrRecordingContextPriv.h"
-#include "GrTextureProxy.h"
-#include "GrTypes.h"
-#include "GrXferProcessor.h"
-#include "SkAutoMalloc.h"
-#include "SkBlendModePriv.h"
-#include "SkCanvas.h"
-#include "SkColorFilter.h"
-#include "SkData.h"
-#include "SkImage_Base.h"
-#include "SkImageInfoPriv.h"
-#include "SkImagePriv.h"
-#include "SkMaskFilterBase.h"
-#include "SkMessageBus.h"
-#include "SkMipMap.h"
-#include "SkPaintPriv.h"
-#include "SkPixelRef.h"
-#include "SkResourceCache.h"
-#include "SkShaderBase.h"
-#include "SkTemplates.h"
-#include "SkTraceEvent.h"
-#include "effects/GrBicubicEffect.h"
-#include "effects/generated/GrConstColorProcessor.h"
-#include "effects/GrPorterDuffXferProcessor.h"
-#include "effects/GrXfermodeFragmentProcessor.h"
-#include "effects/GrSkSLFP.h"
+#include "include/core/SkCanvas.h"
+#include "include/core/SkColorFilter.h"
+#include "include/core/SkData.h"
+#include "include/core/SkPixelRef.h"
+#include "include/gpu/GrContext.h"
+#include "include/gpu/GrTypes.h"
+#include "include/private/GrRecordingContext.h"
+#include "include/private/GrTextureProxy.h"
+#include "include/private/SkImageInfoPriv.h"
+#include "include/private/SkMessageBus.h"
+#include "include/private/SkTemplates.h"
+#include "src/core/SkAutoMalloc.h"
+#include "src/core/SkBlendModePriv.h"
+#include "src/core/SkImagePriv.h"
+#include "src/core/SkMaskFilterBase.h"
+#include "src/core/SkMipMap.h"
+#include "src/core/SkPaintPriv.h"
+#include "src/core/SkResourceCache.h"
+#include "src/core/SkTraceEvent.h"
+#include "src/gpu/GrBitmapTextureMaker.h"
+#include "src/gpu/GrCaps.h"
+#include "src/gpu/GrColorSpaceXform.h"
+#include "src/gpu/GrContextPriv.h"
+#include "src/gpu/GrGpuResourcePriv.h"
+#include "src/gpu/GrPaint.h"
+#include "src/gpu/GrProxyProvider.h"
+#include "src/gpu/GrRecordingContextPriv.h"
+#include "src/gpu/GrXferProcessor.h"
+#include "src/gpu/SkGr.h"
+#include "src/gpu/effects/GrBicubicEffect.h"
+#include "src/gpu/effects/GrPorterDuffXferProcessor.h"
+#include "src/gpu/effects/GrSkSLFP.h"
+#include "src/gpu/effects/GrXfermodeFragmentProcessor.h"
+#include "src/gpu/effects/generated/GrConstColorProcessor.h"
+#include "src/image/SkImage_Base.h"
+#include "src/shaders/SkShaderBase.h"
#if SK_SUPPORT_GPU
GR_FP_SRC_STRING SKSL_DITHER_SRC = R"(