rewrite includes to not need so much -Ifoo

Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/gpu/ccpr/GrCCAtlas.cpp b/src/gpu/ccpr/GrCCAtlas.cpp
index 4e9e4e3..c3c8ed6 100644
--- a/src/gpu/ccpr/GrCCAtlas.cpp
+++ b/src/gpu/ccpr/GrCCAtlas.cpp
@@ -5,19 +5,19 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCAtlas.h"
+#include "src/gpu/ccpr/GrCCAtlas.h"
 
-#include "GrCaps.h"
-#include "GrOnFlushResourceProvider.h"
-#include "GrProxyProvider.h"
-#include "GrRectanizer_skyline.h"
-#include "GrRenderTargetContext.h"
-#include "GrTexture.h"
-#include "GrTextureProxy.h"
-#include "SkIPoint16.h"
-#include "SkMakeUnique.h"
-#include "SkMathPriv.h"
-#include "ccpr/GrCCPathCache.h"
+#include "include/gpu/GrTexture.h"
+#include "include/private/GrTextureProxy.h"
+#include "src/core/SkIPoint16.h"
+#include "src/core/SkMakeUnique.h"
+#include "src/core/SkMathPriv.h"
+#include "src/gpu/GrCaps.h"
+#include "src/gpu/GrOnFlushResourceProvider.h"
+#include "src/gpu/GrProxyProvider.h"
+#include "src/gpu/GrRectanizer_skyline.h"
+#include "src/gpu/GrRenderTargetContext.h"
+#include "src/gpu/ccpr/GrCCPathCache.h"
 #include <atomic>
 
 class GrCCAtlas::Node {