rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor.cpp b/src/gpu/ccpr/GrCCCoverageProcessor.cpp
index 06d2003..9075e52 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.cpp
@@ -5,17 +5,17 @@
* found in the LICENSE file.
*/
-#include "GrCCCoverageProcessor.h"
+#include "src/gpu/ccpr/GrCCCoverageProcessor.h"
-#include "GrGpuCommandBuffer.h"
-#include "GrOpFlushState.h"
-#include "SkMakeUnique.h"
-#include "ccpr/GrCCConicShader.h"
-#include "ccpr/GrCCCubicShader.h"
-#include "ccpr/GrCCQuadraticShader.h"
-#include "glsl/GrGLSLVertexGeoBuilder.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLVertexGeoBuilder.h"
+#include "src/core/SkMakeUnique.h"
+#include "src/gpu/GrGpuCommandBuffer.h"
+#include "src/gpu/GrOpFlushState.h"
+#include "src/gpu/ccpr/GrCCConicShader.h"
+#include "src/gpu/ccpr/GrCCCubicShader.h"
+#include "src/gpu/ccpr/GrCCQuadraticShader.h"
+#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
+#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
+#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
class GrCCCoverageProcessor::TriangleShader : public GrCCCoverageProcessor::Shader {
void onEmitVaryings(