rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor.h b/src/gpu/ccpr/GrCCCoverageProcessor.h
index a7068a4..e652a7c 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor.h
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.h
@@ -8,13 +8,13 @@
#ifndef GrCCCoverageProcessor_DEFINED
#define GrCCCoverageProcessor_DEFINED
-#include "GrCaps.h"
-#include "GrGeometryProcessor.h"
-#include "GrPipeline.h"
-#include "GrShaderCaps.h"
-#include "SkNx.h"
-#include "glsl/GrGLSLGeometryProcessor.h"
-#include "glsl/GrGLSLVarying.h"
+#include "include/private/SkNx.h"
+#include "src/gpu/GrCaps.h"
+#include "src/gpu/GrGeometryProcessor.h"
+#include "src/gpu/GrPipeline.h"
+#include "src/gpu/GrShaderCaps.h"
+#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
+#include "src/gpu/glsl/GrGLSLVarying.h"
class GrGLSLFPFragmentBuilder;
class GrGLSLVertexGeoBuilder;