rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/gpu/effects/generated/GrConfigConversionEffect.cpp b/src/gpu/effects/generated/GrConfigConversionEffect.cpp
index 5acd214..c16796d 100644
--- a/src/gpu/effects/generated/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/generated/GrConfigConversionEffect.cpp
@@ -9,12 +9,13 @@
*** This file was autogenerated from GrConfigConversionEffect.fp; do not modify.
**************************************************************************************************/
#include "GrConfigConversionEffect.h"
-#include "glsl/GrGLSLFragmentProcessor.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLProgramBuilder.h"
-#include "GrTexture.h"
-#include "SkSLCPP.h"
-#include "SkSLUtil.h"
+
+#include "include/gpu/GrTexture.h"
+#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
+#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
+#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
+#include "src/sksl/SkSLCPP.h"
+#include "src/sksl/SkSLUtil.h"
class GrGLSLConfigConversionEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLConfigConversionEffect() {}