rewrite includes to not need so much -Ifoo

Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 472be86..7583ce0 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -5,20 +5,20 @@
  * found in the LICENSE file.
  */
 
-#include "GrGLProgram.h"
-#include "GrAllocator.h"
-#include "GrCoordTransform.h"
-#include "GrGLBuffer.h"
-#include "GrGLGpu.h"
-#include "GrGLPathRendering.h"
-#include "GrPathProcessor.h"
-#include "GrPipeline.h"
-#include "GrProcessor.h"
-#include "GrTexturePriv.h"
-#include "GrXferProcessor.h"
-#include "glsl/GrGLSLFragmentProcessor.h"
-#include "glsl/GrGLSLGeometryProcessor.h"
-#include "glsl/GrGLSLXferProcessor.h"
+#include "src/gpu/GrAllocator.h"
+#include "src/gpu/GrCoordTransform.h"
+#include "src/gpu/GrPathProcessor.h"
+#include "src/gpu/GrPipeline.h"
+#include "src/gpu/GrProcessor.h"
+#include "src/gpu/GrTexturePriv.h"
+#include "src/gpu/GrXferProcessor.h"
+#include "src/gpu/gl/GrGLBuffer.h"
+#include "src/gpu/gl/GrGLGpu.h"
+#include "src/gpu/gl/GrGLPathRendering.h"
+#include "src/gpu/gl/GrGLProgram.h"
+#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
+#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
+#include "src/gpu/glsl/GrGLSLXferProcessor.h"
 
 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)