rewrite includes to not need so much -Ifoo

Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/gpu/ops/GrDefaultPathRenderer.cpp b/src/gpu/ops/GrDefaultPathRenderer.cpp
index 8ea4bbf..9e369a4 100644
--- a/src/gpu/ops/GrDefaultPathRenderer.cpp
+++ b/src/gpu/ops/GrDefaultPathRenderer.cpp
@@ -5,26 +5,26 @@
  * found in the LICENSE file.
  */
 
-#include "GrDefaultPathRenderer.h"
+#include "src/gpu/ops/GrDefaultPathRenderer.h"
 
-#include "GrCaps.h"
-#include "GrDefaultGeoProcFactory.h"
-#include "GrDrawOpTest.h"
-#include "GrFillRectOp.h"
-#include "GrFixedClip.h"
-#include "GrMesh.h"
-#include "GrOpFlushState.h"
-#include "GrPathUtils.h"
-#include "GrShape.h"
-#include "GrSimpleMeshDrawOpHelper.h"
-#include "GrStyle.h"
-#include "GrSurfaceContextPriv.h"
-#include "SkGeometry.h"
-#include "SkString.h"
-#include "SkStrokeRec.h"
-#include "SkTLazy.h"
-#include "SkTraceEvent.h"
-#include "ops/GrMeshDrawOp.h"
+#include "include/core/SkString.h"
+#include "include/core/SkStrokeRec.h"
+#include "src/core/SkGeometry.h"
+#include "src/core/SkTLazy.h"
+#include "src/core/SkTraceEvent.h"
+#include "src/gpu/GrCaps.h"
+#include "src/gpu/GrDefaultGeoProcFactory.h"
+#include "src/gpu/GrDrawOpTest.h"
+#include "src/gpu/GrFixedClip.h"
+#include "src/gpu/GrMesh.h"
+#include "src/gpu/GrOpFlushState.h"
+#include "src/gpu/GrPathUtils.h"
+#include "src/gpu/GrShape.h"
+#include "src/gpu/GrStyle.h"
+#include "src/gpu/GrSurfaceContextPriv.h"
+#include "src/gpu/ops/GrFillRectOp.h"
+#include "src/gpu/ops/GrMeshDrawOp.h"
+#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
 
 GrDefaultPathRenderer::GrDefaultPathRenderer() {
 }