rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/gpu/vk/GrVkPipelineStateCache.cpp b/src/gpu/vk/GrVkPipelineStateCache.cpp
index fff410e..a167adf 100644
--- a/src/gpu/vk/GrVkPipelineStateCache.cpp
+++ b/src/gpu/vk/GrVkPipelineStateCache.cpp
@@ -6,16 +6,16 @@
*/
-#include "GrProcessor.h"
-#include "GrRenderTargetPriv.h" // TODO: remove once refPipelineState gets passed stencil settings.
-#include "GrStencilSettings.h"
-#include "GrVkGpu.h"
-#include "GrVkPipelineState.h"
-#include "GrVkPipelineStateBuilder.h"
-#include "GrVkResourceProvider.h"
-#include "SkOpts.h"
-#include "glsl/GrGLSLFragmentProcessor.h"
-#include "glsl/GrGLSLProgramDataManager.h"
+#include "src/core/SkOpts.h"
+#include "src/gpu/GrProcessor.h"
+#include "src/gpu/GrRenderTargetPriv.h"
+#include "src/gpu/GrStencilSettings.h"
+#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
+#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
+#include "src/gpu/vk/GrVkGpu.h"
+#include "src/gpu/vk/GrVkPipelineState.h"
+#include "src/gpu/vk/GrVkPipelineStateBuilder.h"
+#include "src/gpu/vk/GrVkResourceProvider.h"
#ifdef GR_PIPELINE_STATE_CACHE_STATS
// Display pipeline state cache usage