rewrite includes to not need so much -Ifoo

Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/shaders/gradients/SkTwoPointConicalGradient.cpp b/src/shaders/gradients/SkTwoPointConicalGradient.cpp
index 36797a6..92cd494 100644
--- a/src/shaders/gradients/SkTwoPointConicalGradient.cpp
+++ b/src/shaders/gradients/SkTwoPointConicalGradient.cpp
@@ -5,11 +5,11 @@
  * found in the LICENSE file.
  */
 
-#include "SkFloatingPoint.h"
-#include "SkRasterPipeline.h"
-#include "SkReadBuffer.h"
-#include "SkTwoPointConicalGradient.h"
-#include "SkWriteBuffer.h"
+#include "include/private/SkFloatingPoint.h"
+#include "src/core/SkRasterPipeline.h"
+#include "src/core/SkReadBuffer.h"
+#include "src/core/SkWriteBuffer.h"
+#include "src/shaders/gradients/SkTwoPointConicalGradient.h"
 
 #include <utility>
 
@@ -238,7 +238,7 @@
 
 #if SK_SUPPORT_GPU
 
-#include "gradients/GrGradientShader.h"
+#include "src/gpu/gradients/GrGradientShader.h"
 
 std::unique_ptr<GrFragmentProcessor> SkTwoPointConicalGradient::asFragmentProcessor(
         const GrFPArgs& args) const {