rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/src/shaders/gradients/SkTwoPointConicalGradient.cpp b/src/shaders/gradients/SkTwoPointConicalGradient.cpp
index 36797a6..92cd494 100644
--- a/src/shaders/gradients/SkTwoPointConicalGradient.cpp
+++ b/src/shaders/gradients/SkTwoPointConicalGradient.cpp
@@ -5,11 +5,11 @@
* found in the LICENSE file.
*/
-#include "SkFloatingPoint.h"
-#include "SkRasterPipeline.h"
-#include "SkReadBuffer.h"
-#include "SkTwoPointConicalGradient.h"
-#include "SkWriteBuffer.h"
+#include "include/private/SkFloatingPoint.h"
+#include "src/core/SkRasterPipeline.h"
+#include "src/core/SkReadBuffer.h"
+#include "src/core/SkWriteBuffer.h"
+#include "src/shaders/gradients/SkTwoPointConicalGradient.h"
#include <utility>
@@ -238,7 +238,7 @@
#if SK_SUPPORT_GPU
-#include "gradients/GrGradientShader.h"
+#include "src/gpu/gradients/GrGradientShader.h"
std::unique_ptr<GrFragmentProcessor> SkTwoPointConicalGradient::asFragmentProcessor(
const GrFPArgs& args) const {