rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/tests/ClearTest.cpp b/tests/ClearTest.cpp
index 03bfc58..3209609 100644
--- a/tests/ClearTest.cpp
+++ b/tests/ClearTest.cpp
@@ -5,25 +5,25 @@
* found in the LICENSE file.
*/
-#include "SkTypes.h"
+#include "include/core/SkTypes.h"
-#include "GrColor.h"
-#include "GrContext.h"
-#include "GrContextFactory.h"
-#include "GrContextOptions.h"
-#include "GrContextPriv.h"
-#include "GrRenderTargetContext.h"
-#include "GrTypes.h"
-#include "SkBitmap.h"
-#include "SkCanvas.h"
-#include "SkColor.h"
-#include "SkColorSpace.h"
-#include "SkImageInfo.h"
-#include "SkPaint.h"
-#include "SkRect.h"
-#include "SkRefCnt.h"
-#include "SkSurface.h"
-#include "Test.h"
+#include "include/core/SkBitmap.h"
+#include "include/core/SkCanvas.h"
+#include "include/core/SkColor.h"
+#include "include/core/SkColorSpace.h"
+#include "include/core/SkImageInfo.h"
+#include "include/core/SkPaint.h"
+#include "include/core/SkRect.h"
+#include "include/core/SkRefCnt.h"
+#include "include/core/SkSurface.h"
+#include "include/gpu/GrContext.h"
+#include "include/gpu/GrContextOptions.h"
+#include "include/gpu/GrTypes.h"
+#include "include/private/GrColor.h"
+#include "src/gpu/GrContextPriv.h"
+#include "src/gpu/GrRenderTargetContext.h"
+#include "tests/Test.h"
+#include "tools/gpu/GrContextFactory.h"
#include <cstring>
#include <memory>