rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/tests/ProxyRefTest.cpp b/tests/ProxyRefTest.cpp
index 90aac0c..3358079 100644
--- a/tests/ProxyRefTest.cpp
+++ b/tests/ProxyRefTest.cpp
@@ -7,16 +7,16 @@
// This is a GPU-backend specific test.
-#include "Test.h"
+#include "tests/Test.h"
-#include "GrContextPriv.h"
-#include "GrPendingIOResource.h"
-#include "GrProxyProvider.h"
-#include "GrRenderTargetProxy.h"
-#include "GrResourceProvider.h"
-#include "GrSurfaceProxy.h"
-#include "GrTexture.h"
-#include "GrTextureProxy.h"
+#include "include/gpu/GrTexture.h"
+#include "include/private/GrRenderTargetProxy.h"
+#include "include/private/GrSurfaceProxy.h"
+#include "include/private/GrTextureProxy.h"
+#include "src/gpu/GrContextPriv.h"
+#include "src/gpu/GrPendingIOResource.h"
+#include "src/gpu/GrProxyProvider.h"
+#include "src/gpu/GrResourceProvider.h"
int32_t GrIORefProxy::getBackingRefCnt_TestOnly() const {
if (fTarget) {