rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/tools/gpu/GrTest.cpp b/tools/gpu/GrTest.cpp
index b8a743f..88a3a8c 100644
--- a/tools/gpu/GrTest.cpp
+++ b/tools/gpu/GrTest.cpp
@@ -5,34 +5,34 @@
* found in the LICENSE file.
*/
-#include "GrBackendSurface.h"
-#include "GrClip.h"
-#include "GrContextOptions.h"
-#include "GrContextPriv.h"
-#include "GrDrawOpAtlas.h"
-#include "GrDrawingManager.h"
-#include "GrGpu.h"
-#include "GrGpuResourceCacheAccess.h"
-#include "GrMemoryPool.h"
-#include "GrRecordingContext.h"
-#include "GrRecordingContextPriv.h"
-#include "GrRenderTargetContext.h"
-#include "GrRenderTargetContextPriv.h"
-#include "GrRenderTargetProxy.h"
-#include "GrResourceCache.h"
-#include "GrSemaphore.h"
-#include "GrSurfaceContextPriv.h"
-#include "GrTexture.h"
-#include "SkGr.h"
-#include "SkImage_Gpu.h"
-#include "SkMathPriv.h"
-#include "SkString.h"
-#include "SkTo.h"
-#include "ccpr/GrCoverageCountingPathRenderer.h"
-#include "ccpr/GrCCPathCache.h"
-#include "ops/GrMeshDrawOp.h"
-#include "text/GrStrikeCache.h"
-#include "text/GrTextBlobCache.h"
+#include "include/core/SkString.h"
+#include "include/gpu/GrBackendSurface.h"
+#include "include/gpu/GrContextOptions.h"
+#include "include/gpu/GrTexture.h"
+#include "include/private/GrRecordingContext.h"
+#include "include/private/GrRenderTargetProxy.h"
+#include "include/private/SkTo.h"
+#include "src/core/SkMathPriv.h"
+#include "src/gpu/GrClip.h"
+#include "src/gpu/GrContextPriv.h"
+#include "src/gpu/GrDrawOpAtlas.h"
+#include "src/gpu/GrDrawingManager.h"
+#include "src/gpu/GrGpu.h"
+#include "src/gpu/GrGpuResourceCacheAccess.h"
+#include "src/gpu/GrMemoryPool.h"
+#include "src/gpu/GrRecordingContextPriv.h"
+#include "src/gpu/GrRenderTargetContext.h"
+#include "src/gpu/GrRenderTargetContextPriv.h"
+#include "src/gpu/GrResourceCache.h"
+#include "src/gpu/GrSemaphore.h"
+#include "src/gpu/GrSurfaceContextPriv.h"
+#include "src/gpu/SkGr.h"
+#include "src/gpu/ccpr/GrCCPathCache.h"
+#include "src/gpu/ccpr/GrCoverageCountingPathRenderer.h"
+#include "src/gpu/ops/GrMeshDrawOp.h"
+#include "src/gpu/text/GrStrikeCache.h"
+#include "src/gpu/text/GrTextBlobCache.h"
+#include "src/image/SkImage_Gpu.h"
#include <algorithm>