Enable Scratch texture detach in SW path renderer's onDrawPath (again)

http://codereview.appspot.com/6331057/



git-svn-id: http://skia.googlecode.com/svn/trunk@4365 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrSoftwarePathRenderer.cpp b/src/gpu/GrSoftwarePathRenderer.cpp
index d2f73f2..5e4f6f1 100644
--- a/src/gpu/GrSoftwarePathRenderer.cpp
+++ b/src/gpu/GrSoftwarePathRenderer.cpp
@@ -336,11 +336,7 @@
     if (sw_draw_path_to_mask_texture(path, pathBounds,
                                      fill, fContext,
                                      translate, &ast, antiAlias)) {
-#if 1	
-        GrTexture* texture = ast.texture();	
-#else
         SkAutoTUnref<GrTexture> texture(ast.detach());
-#endif
         GrAssert(NULL != texture);
         GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
         enum {