Fix SkTextBlob offset semantics.
Implement proper x/y drawTextBlob() handling by plumbing a
drawPosText() offset parameter (to act as an additional glyph pos
translation) throughout the device layer.
The new offset superceeds the existing constY, with a minor semantic
tweak: whereas previous implementations were ignoring constY in 2D
positioning mode (scalarsPerGlyph == 2), now the offset is always
observed, in all positioning modes. We can do this because existing
drawPosText() clients always pass constY == 0 for full positioning mode.
R=reed@google.com, jvanverth@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/605533002
diff --git a/src/gpu/GrDistanceFieldTextContext.h b/src/gpu/GrDistanceFieldTextContext.h
index 85d9250..0b08b59 100644
--- a/src/gpu/GrDistanceFieldTextContext.h
+++ b/src/gpu/GrDistanceFieldTextContext.h
@@ -25,8 +25,8 @@
SkScalar x, SkScalar y) SK_OVERRIDE;
virtual void drawPosText(const GrPaint&, const SkPaint&,
const char text[], size_t byteLength,
- const SkScalar pos[], SkScalar constY,
- int scalarsPerPosition) SK_OVERRIDE;
+ const SkScalar pos[], int scalarsPerPosition,
+ const SkPoint& offset) SK_OVERRIDE;
virtual bool canDraw(const SkPaint& paint) SK_OVERRIDE;