| R"SKSL( |
| // ********************************************************* |
| // *** AUTOGENERATED BY create_sksl_fp.py, DO NOT EDIT *** |
| // ********************************************************* |
| |
| |
| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| /*************************************************************************************************/ |
| /* This file is used from both C++ and SkSL, so we need to stick to syntax compatible with both. */ |
| /*************************************************************************************************/ |
| |
| /** |
| * We have coverage effects that clip rendering to the edge of some geometric primitive. |
| * This enum specifies how that clipping is performed. Not all factories that take a |
| * GrProcessorEdgeType will succeed with all values and it is up to the caller to verify success. |
| */ |
| enum class GrClipEdgeType { |
| kFillBW, |
| kFillAA, |
| kInverseFillBW, |
| kInverseFillAA, |
| |
| kLast = kInverseFillAA |
| }; |
| |
| enum class PMConversion { |
| kToPremul = 0, |
| kToUnpremul = 1, |
| kPMConversionCnt = 2 |
| }; |
| |
| |
| // defines built-in interfaces supported by SkiaSL fragment shaders |
| |
| layout(builtin=15) in float4 sk_FragCoord; |
| layout(builtin=3) float sk_ClipDistance[1]; |
| layout(builtin=20) out int sk_SampleMask[1]; |
| |
| // 9999 is a temporary value that causes us to ignore these declarations beyond |
| // adding them to the symbol table. This works fine in GLSL (where they do not |
| // require any further handling) but will fail in SPIR-V. We'll have a better |
| // solution for this soon. |
| layout(builtin=9999) float4 gl_LastFragData[1]; |
| layout(builtin=9999) half4 gl_LastFragColor; |
| layout(builtin=9999) half4 gl_LastFragColorARM; |
| layout(builtin=9999) half4 gl_SecondaryFragColorEXT; |
| |
| layout(builtin=10003) half4 sk_InColor; |
| layout(builtin=10004) out half4 sk_OutColor; |
| layout(builtin=10006) sampler2D[] sk_TextureSamplers; |
| layout(builtin=10011) half sk_Width; |
| layout(builtin=10012) half sk_Height; |
| |
| half4 sample(fragmentProcessor fp); |
| half4 sample(fragmentProcessor fp, float3x3 transform); |
| half4 sample(fragmentProcessor fp, float2 coords); |
| half4 sample(fragmentProcessor fp, half4 input); |
| half4 sample(fragmentProcessor fp, half4 input, float3x3 transform); |
| half4 sample(fragmentProcessor fp, half4 input, float2 coords); |
| half4 sample(fragmentProcessor? fp); |
| half4 sample(fragmentProcessor? fp, float3x3 transform); |
| half4 sample(fragmentProcessor? fp, float2 coords); |
| half4 sample(fragmentProcessor? fp, half4 input); |
| half4 sample(fragmentProcessor? fp, half4 input, float3x3 transfrom); |
| half4 sample(fragmentProcessor? fp, half4 input, float2 coords); |
| )SKSL"; |