Make fragment processor iterators work with range for loops.
When iterating over the coord transforms or texture samplers of a
FP also have access to the owning FP.
Pass a coord transform range to GPs rather than a pointer to an
iterator.
Change-Id: If7c829a67dce6600d7f49e12d6f49f685dcace3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256216
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
index d99239e..adb20fa 100644
--- a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
@@ -102,10 +102,10 @@
void GrGLSLGeometryProcessor::setTransformDataHelper(const SkMatrix& localMatrix,
const GrGLSLProgramDataManager& pdman,
- FPCoordTransformIter* transformIter) {
+ const CoordTransformRange& transformRange) {
int i = 0;
- while (const GrCoordTransform* coordTransform = transformIter->next()) {
- const SkMatrix& m = GetTransformMatrix(localMatrix, *coordTransform);
+ for (auto [transform, fp] : transformRange) {
+ const SkMatrix& m = GetTransformMatrix(localMatrix, transform);
if (!fInstalledTransforms[i].fCurrentValue.cheapEqualTo(m)) {
pdman.setSkMatrix(fInstalledTransforms[i].fHandle.toIndex(), m);
fInstalledTransforms[i].fCurrentValue = m;