Major bench refactoring.
- Use FLAGS_.
- Remove outer repeat loop.
- Tune inner loop automatically.
BUG=skia:1590
R=epoger@google.com, scroggo@google.com
Review URL: https://codereview.chromium.org/23478013
git-svn-id: http://skia.googlecode.com/svn/trunk@11187 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index 44f92cb..5fc9c03 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -144,8 +144,7 @@
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode))->unref();
- for (int i = 0; i < kNumRects; ++i, ++fNumSaved) {
-
+ for (int i = 0; i < this->getLoops(); ++i, ++fNumSaved) {
if (0 == i % kNumBeforeClear) {
if (kPartial_Clear == fClear) {
for (int j = 0; j < fNumSaved; ++j) {
@@ -229,15 +228,7 @@
(kNumAtlasedX+1) * kAtlasSpacer;
static const int kTotAtlasHeight = kNumAtlasedY * kAtlasCellHeight +
(kNumAtlasedY+1) * kAtlasSpacer;
-
-#ifdef SK_DEBUG
- static const int kNumRects = 100;
- static const int kNumBeforeClear = 10;
-#else
- static const int kNumRects = 5000;
- static const int kNumBeforeClear = 300;
-#endif
-
+ static const int kNumBeforeClear = 100;
Type fType;
Clear fClear;