Major bench refactoring.
- Use FLAGS_.
- Remove outer repeat loop.
- Tune inner loop automatically.
BUG=skia:1590
R=epoger@google.com, scroggo@google.com
Review URL: https://codereview.chromium.org/23478013
git-svn-id: http://skia.googlecode.com/svn/trunk@11187 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/RepeatTileBench.cpp b/bench/RepeatTileBench.cpp
index 348f906..ab7ccf4 100644
--- a/bench/RepeatTileBench.cpp
+++ b/bench/RepeatTileBench.cpp
@@ -89,7 +89,6 @@
SkBitmap fBitmap;
bool fIsOpaque;
SkBitmap::Config fConfig;
- enum { N = SkBENCHLOOP(20) };
public:
RepeatTileBench(void* param, SkBitmap::Config c, bool isOpaque = false) : INHERITED(param) {
const int w = 50;
@@ -135,7 +134,7 @@
SkPaint paint(fPaint);
this->setupPaint(&paint);
- for (int i = 0; i < N; i++) {
+ for (int i = 0; i < this->getLoops(); i++) {
canvas->drawPaint(paint);
}
}