Perlin issue fixed
BUG=skia:1799
R=sugoi@chromium.org, sugoi@google.com, senorblanco@chromium.org
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/59173005
git-svn-id: http://skia.googlecode.com/svn/trunk@12150 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/perlinnoise.cpp b/gm/perlinnoise.cpp
index a2ec916..098c690 100644
--- a/gm/perlinnoise.cpp
+++ b/gm/perlinnoise.cpp
@@ -23,7 +23,7 @@
}
virtual SkISize onISize() {
- return make_isize(200, 400);
+ return make_isize(200, 500);
}
void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
@@ -52,27 +52,31 @@
virtual void onDraw(SkCanvas* canvas) {
canvas->clear(0x00000000);
+ test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
+ 0.1f, 0.1f, 0, 0, false);
+ test(canvas, 100, 0, SkPerlinNoiseShader::kTurbulence_Type,
+ 0.1f, 0.1f, 0, 0, false);
- test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
+ test(canvas, 0, 100, SkPerlinNoiseShader::kFractalNoise_Type,
0.1f, 0.1f, 2, 0, false);
- test(canvas, 100, 0, SkPerlinNoiseShader::kFractalNoise_Type,
+ test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type,
0.2f, 0.4f, 5, 0, true);
- test(canvas, 0, 100, SkPerlinNoiseShader::kTurbulence_Type,
+ test(canvas, 0, 200, SkPerlinNoiseShader::kTurbulence_Type,
0.1f, 0.1f, 2, 0, true);
- test(canvas, 100, 100, SkPerlinNoiseShader::kTurbulence_Type,
+ test(canvas, 100, 200, SkPerlinNoiseShader::kTurbulence_Type,
0.2f, 0.4f, 5, 0, false);
- test(canvas, 0, 200, SkPerlinNoiseShader::kFractalNoise_Type,
+ test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type,
0.1f, 0.1f, 3, 1, false);
- test(canvas, 100, 200, SkPerlinNoiseShader::kFractalNoise_Type,
+ test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type,
0.1f, 0.1f, 3, 4, false);
canvas->scale(SkFloatToScalar(0.75f), SkFloatToScalar(1.0f));
- test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type,
+ test(canvas, 0, 400, SkPerlinNoiseShader::kFractalNoise_Type,
0.1f, 0.1f, 2, 0, false);
- test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type,
+ test(canvas, 100, 400, SkPerlinNoiseShader::kFractalNoise_Type,
0.2f, 0.4f, 5, 0, true);
}