Add OpenGL Compressed Texture enum values

R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/293263004

git-svn-id: http://skia.googlecode.com/svn/trunk@14890 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLDefines.h b/src/gpu/gl/GrGLDefines.h
index 73f3d2e..58762e3 100644
--- a/src/gpu/gl/GrGLDefines.h
+++ b/src/gpu/gl/GrGLDefines.h
@@ -210,6 +210,69 @@
 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
 #define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
 
+/* Compressed Texture Formats */
+#define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT         0x83F0
+#define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT        0x83F1
+#define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT        0x83F2
+#define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT        0x83F3
+
+#define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG      0x8C00
+#define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG      0x8C01
+#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG     0x8C02
+#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG     0x8C03
+
+#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG     0x9137
+#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG     0x9138
+
+#define GR_GL_COMPRESSED_RGB8_ETC1                 0x8D64
+
+#define GR_GL_COMPRESSED_R11                       0x9270
+#define GR_GL_COMPRESSED_SIGNED_R11                0x9271
+#define GR_GL_COMPRESSED_RG11                      0x9272
+#define GR_GL_COMPRESSED_SIGNED_RG11               0x9273
+
+#define GR_GL_COMPRESSED_RGB8_ETC2                 0x9274
+#define GR_GL_COMPRESSED_SRGB8                     0x9275
+#define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1  0x9276
+#define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277
+#define GR_GL_COMPRESSED_RGBA8_ETC2                0x9278
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2         0x9279
+
+#define GR_GL_COMPRESSED_RGBA_BPTC_UNORM           0x8E8C
+#define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM     0x8E8D
+#define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT     0x8E8E
+#define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT   0x8E8F
+
+#define GR_GL_COMPRESSED_RGBA_ASTC_4x4             0x93B0
+#define GR_GL_COMPRESSED_RGBA_ASTC_5x4             0x93B1
+#define GR_GL_COMPRESSED_RGBA_ASTC_5x5             0x93B2
+#define GR_GL_COMPRESSED_RGBA_ASTC_6x5             0x93B3
+#define GR_GL_COMPRESSED_RGBA_ASTC_6x6             0x93B4
+#define GR_GL_COMPRESSED_RGBA_ASTC_8x5             0x93B5
+#define GR_GL_COMPRESSED_RGBA_ASTC_8x6             0x93B6
+#define GR_GL_COMPRESSED_RGBA_ASTC_8x8             0x93B7
+#define GR_GL_COMPRESSED_RGBA_ASTC_10x5            0x93B8
+#define GR_GL_COMPRESSED_RGBA_ASTC_10x6            0x93B9
+#define GR_GL_COMPRESSED_RGBA_ASTC_10x8            0x93BA
+#define GR_GL_COMPRESSED_RGBA_ASTC_10x10           0x93BB
+#define GR_GL_COMPRESSED_RGBA_ASTC_12x10           0x93BC
+#define GR_GL_COMPRESSED_RGBA_ASTC_12x12           0x93BD
+
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4     0x93D0
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4     0x93D1
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5     0x93D2
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5     0x93D3
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6     0x93D4
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5     0x93D5
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6     0x93D6
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8     0x93D7
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5    0x93D8
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6    0x93D9
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8    0x93DA
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10   0x93DB
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10   0x93DC
+#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12   0x93DD
+
 /* HintMode */
 #define GR_GL_DONT_CARE                      0x1100
 #define GR_GL_FASTEST                        0x1101