Silence a spurious GL error

glDeleteSamplers should silently ignore "zero" values, however they
are triggering GL errors on NVIDIA. This change removes those errors
from our debug output so we don't have to worry about them anymore.

Bug: skia:
Change-Id: I9ab634c8c0cc538a23ed68333f1bf137fa1fcd5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214010
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
1 file changed