Allow unbudgeted resources to be recycled by the cache as scratch.
Review URL: https://codereview.chromium.org/870743002
diff --git a/src/gpu/GrGpuResource.cpp b/src/gpu/GrGpuResource.cpp
index 3e9964f..15d5888 100644
--- a/src/gpu/GrGpuResource.cpp
+++ b/src/gpu/GrGpuResource.cpp
@@ -86,8 +86,8 @@
// Currently this can only be called once and can't be called when the resource is scratch.
SkASSERT(this->internalHasRef());
- // Wrapped resources can never have a key.
- if (this->isWrapped()) {
+ // Wrapped and uncached resources can never have a content key.
+ if (!this->cacheAccess().isBudgeted()) {
return false;
}
@@ -138,6 +138,13 @@
}
}
+void GrGpuResource::makeUnbudgeted() {
+ if (GrGpuResource::kCached_LifeCycle == fLifeCycle && !fContentKey.isValid()) {
+ fLifeCycle = kUncached_LifeCycle;
+ get_resource_cache2(fGpu)->resourceAccess().didChangeBudgetStatus(this);
+ }
+}
+
uint32_t GrGpuResource::CreateUniqueID() {
static int32_t gUniqueID = SK_InvalidUniqueID;
uint32_t id;