ccpr: Add an MSAA atlas mode
Adds the option to use a multisampled (or mixed sampled) atlas, and
uses the sample mask and stencil buffer instead of coverage counts.
Bug: skia:
Change-Id: I9fb76d17895ae25208124f6c27e37977ac31b5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227428
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrPipeline.cpp b/src/gpu/GrPipeline.cpp
index becb9e4..cbdd4dc 100644
--- a/src/gpu/GrPipeline.cpp
+++ b/src/gpu/GrPipeline.cpp
@@ -95,13 +95,13 @@
return this->getXferProcessor().xferBarrierType(caps);
}
-GrPipeline::GrPipeline(GrScissorTest scissorTest, SkBlendMode blendmode,
+GrPipeline::GrPipeline(GrScissorTest scissorTest, sk_sp<const GrXferProcessor> xp,
const GrSwizzle& outputSwizzle, InputFlags inputFlags,
const GrUserStencilSettings* userStencil)
: fWindowRectsState()
, fUserStencilSettings(userStencil)
, fFlags((Flags)inputFlags)
- , fXferProcessor(GrPorterDuffXPFactory::MakeNoCoverageXP(blendmode))
+ , fXferProcessor(std::move(xp))
, fFragmentProcessors()
, fNumColorProcessors(0)
, fOutputSwizzle(outputSwizzle) {