make SkColorSpace_New real

Some interesting things are starting to fall out already,
like the fact that I needed to add a gamma_dst stage to
be able to draw into gamma-transfer-fn destinations.

I've also had to pass an SkAlphaType through to the linearize
functions so that they can maintain premul invariants.  I'm not
sure this is actually a good idea... if you can, please double-
check my logic at SkRasterPipeline.cpp:128?

If it's correct logic, I'm going to need to do it all over the place.
But I imagine you don't do this and somehow get away with it.

Change-Id: I42cd9b161b54287d674225103ad9e19f8b388959
Reviewed-on: https://skia-review.googlesource.com/84680
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
11 files changed