create and thread batch tracker object
I remove the factory on the next CL
BUG=skia:
Review URL: https://codereview.chromium.org/772513002
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 3b04edb..29c44ac 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -158,7 +158,8 @@
if (fGeometryProcessor.get()) {
SkASSERT(optState.hasGeometryProcessor());
const GrGeometryProcessor& gp = *optState.getGeometryProcessor();
- fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp);
+ const GrBatchTracker& bt = optState.getBatchTracker();
+ fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp, bt);
this->bindTextures(fGeometryProcessor, gp);
}
this->setFragmentData(optState);