blob: cacc7e7c9a908b155185c0d797df9dc47a216e2a [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrCacheable_DEFINED
#define GrCacheable_DEFINED
#include "SkRefCnt.h"
class GrResourceCacheEntry;
/**
* Base class for objects that can be kept in the GrResourceCache.
*/
class GrCacheable : public SkNoncopyable {
public:
SK_DECLARE_INST_COUNT_ROOT(GrCacheable)
// These method signatures are written to mirror SkRefCnt. However, we don't require
// thread safety as GrCacheable objects are not intended to cross thread boundaries.
// internal_dispose() exists because of GrTexture's reliance on it. It will be removed
// soon.
void ref() const { ++fRefCnt; }
void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose(); } }
virtual void internal_dispose() const { SkDELETE(this); }
bool unique() const { return 1 == fRefCnt; }
#ifdef SK_DEBUG
void validate() const {
SkASSERT(fRefCnt > 0);
}
#endif
virtual ~GrCacheable() { SkASSERT(0 == fRefCnt); }
/**
* Retrieves the amount of GPU memory used by this resource in bytes. It is
* approximate since we aren't aware of additional padding or copies made
* by the driver.
*
* @return the amount of GPU memory used in bytes
*/
virtual size_t gpuMemorySize() const = 0;
/**
* Checks whether the GPU memory allocated to this resource is still in effect.
* It can become invalid if its context is destroyed or lost, in which case it
* should no longer count against the GrResourceCache budget.
*
* @return true if this resource is still holding GPU memory
* false otherwise.
*/
virtual bool isValidOnGpu() const = 0;
void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; }
GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; }
/**
* Gets an id that is unique for this GrCacheable object. It is static in that it does
* not change when the content of the GrCacheable object changes. This will never return
* 0.
*/
uint32_t getUniqueID() const { return fUniqueID; }
protected:
GrCacheable()
: fRefCnt(1)
, fCacheEntry(NULL)
, fUniqueID(CreateUniqueID()) {}
bool isInCache() const { return NULL != fCacheEntry; }
/**
* This entry point should be called whenever gpuMemorySize() begins
* reporting a different size. If the object is in the cache, it will call
* gpuMemorySize() immediately and pass the new size on to the resource
* cache.
*/
void didChangeGpuMemorySize() const;
private:
static uint32_t CreateUniqueID();
mutable int32_t fRefCnt;
GrResourceCacheEntry* fCacheEntry; // NULL if not in cache
const uint32_t fUniqueID;
typedef SkNoncopyable INHERITED;
};
#endif