Change random number generator for 'tests' to SkMWCRandom. Also removes some 
unused headers and fixes a couple of bugs exposed by changing the random 
number generator:

First, the function SkMatrix::getMaxStretch() had an error where it was testing
the square of a number against near-zero. This led to it occasionally taking a
cheaper but imprecise path for computing the eigenvalues of the matrix. It's 
been replaced with a check against the square of SK_ScalarNearlyZero. 

The second case was a failure in ClipStackTest, where it hit the rare case of 
a practically empty clip stack (it has a single Union) and we set a tight 
bounds. The bounds rect doesn't get set by GrReducedClip::ReduceClipStack() in 
this case, so when it clips the reduced stack it's clipping against garbage, 
and the resulting regions don't match. The solution is to initialize the 
tightBounds rect.


git-svn-id: http://skia.googlecode.com/svn/trunk@7952 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/RegionTest.cpp b/tests/RegionTest.cpp
index 5d3946e..1c06d7e 100644
--- a/tests/RegionTest.cpp
+++ b/tests/RegionTest.cpp
@@ -98,7 +98,7 @@
     H = 256
 };
 
-static SkIRect randRect(SkRandom& rand) {
+static SkIRect randRect(SkMWCRandom& rand) {
     int x = rand.nextU() % W;
     int y = rand.nextU() % H;
     int w = rand.nextU() % W;
@@ -106,7 +106,7 @@
     return SkIRect::MakeXYWH(x, y, w >> 1, h >> 1);
 }
 
-static void randRgn(SkRandom& rand, SkRegion* rgn, int n) {
+static void randRgn(SkMWCRandom& rand, SkRegion* rgn, int n) {
     rgn->setEmpty();
     for (int i = 0; i < n; ++i) {
         rgn->op(randRect(rand), SkRegion::kUnion_Op);
@@ -183,7 +183,7 @@
 static void test_proc(skiatest::Reporter* reporter,
                       void (*proc)(skiatest::Reporter*,
                                    const SkRegion& a, const SkRegion&)) {
-    SkRandom rand;
+    SkMWCRandom rand;
     for (int i = 0; i < 10000; ++i) {
         SkRegion outer;
         randRgn(rand, &outer, 8);
@@ -193,7 +193,7 @@
     }
 }
 
-static void rand_rect(SkIRect* rect, SkRandom& rand) {
+static void rand_rect(SkIRect* rect, SkMWCRandom& rand) {
     int bits = 6;
     int shift = 32 - bits;
     rect->set(rand.nextU() >> shift, rand.nextU() >> shift,
@@ -237,7 +237,7 @@
     };
     REPORTER_ASSERT(reporter, test_rects(rects, SK_ARRAY_COUNT(rects)));
 
-    SkRandom rand;
+    SkMWCRandom rand;
     for (int i = 0; i < 1000; i++) {
         SkRegion rgn0, rgn1;