Implement filling a path with nv_path_rendering cover

Implement filling a path with nv_path_rendering cover functionality.

The nv_path_rendering cover can be used if the fill is non-inverted
and the draw operation does not require use of vertex shaders.

Moves code for the inverted fill from GrStencilAndCoverPathRenderer
down to GrGpuGL.

R=bsalomon@google.com, markkilgard@gmail.com, cdalton@nvidia.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/22686002

git-svn-id: http://skia.googlecode.com/svn/trunk@11667 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 00fefe1..eb7cfa7 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -930,7 +930,7 @@
 
     SkASSERT(!desc.getHeader().fHasVertexCode);
     SkASSERT(gpu->glCaps().fixedFunctionSupport());
-    SkASSERT(gpu->glCaps().pathStencilingSupport());
+    SkASSERT(gpu->glCaps().pathRenderingSupport());
     SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorInput);
     SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverageInput);
 }