| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrVkMemory.h" |
| |
| #include "GrVkGpu.h" |
| #include "GrVkUtil.h" |
| |
| #ifdef SK_DEBUG |
| // for simple tracking of how much we're using in each heap |
| // last counter is for non-subheap allocations |
| VkDeviceSize gHeapUsage[VK_MAX_MEMORY_HEAPS+1] = { 0 }; |
| #endif |
| |
| static bool get_valid_memory_type_index(const VkPhysicalDeviceMemoryProperties& physDevMemProps, |
| uint32_t typeBits, |
| VkMemoryPropertyFlags requestedMemFlags, |
| uint32_t* typeIndex, |
| uint32_t* heapIndex) { |
| for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) { |
| if (typeBits & (1 << i)) { |
| uint32_t supportedFlags = physDevMemProps.memoryTypes[i].propertyFlags & |
| requestedMemFlags; |
| if (supportedFlags == requestedMemFlags) { |
| *typeIndex = i; |
| *heapIndex = physDevMemProps.memoryTypes[i].heapIndex; |
| return true; |
| } |
| } |
| } |
| return false; |
| } |
| |
| static GrVkGpu::Heap buffer_type_to_heap(GrVkBuffer::Type type) { |
| const GrVkGpu::Heap kBufferToHeap[]{ |
| GrVkGpu::kVertexBuffer_Heap, |
| GrVkGpu::kIndexBuffer_Heap, |
| GrVkGpu::kUniformBuffer_Heap, |
| GrVkGpu::kCopyReadBuffer_Heap, |
| GrVkGpu::kCopyWriteBuffer_Heap, |
| }; |
| GR_STATIC_ASSERT(0 == GrVkBuffer::kVertex_Type); |
| GR_STATIC_ASSERT(1 == GrVkBuffer::kIndex_Type); |
| GR_STATIC_ASSERT(2 == GrVkBuffer::kUniform_Type); |
| GR_STATIC_ASSERT(3 == GrVkBuffer::kCopyRead_Type); |
| GR_STATIC_ASSERT(4 == GrVkBuffer::kCopyWrite_Type); |
| |
| return kBufferToHeap[type]; |
| } |
| |
| bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu, |
| VkBuffer buffer, |
| GrVkBuffer::Type type, |
| bool dynamic, |
| GrVkAlloc* alloc) { |
| const GrVkInterface* iface = gpu->vkInterface(); |
| VkDevice device = gpu->device(); |
| |
| VkMemoryRequirements memReqs; |
| GR_VK_CALL(iface, GetBufferMemoryRequirements(device, buffer, &memReqs)); |
| |
| uint32_t typeIndex = 0; |
| uint32_t heapIndex = 0; |
| const VkPhysicalDeviceMemoryProperties& phDevMemProps = gpu->physicalDeviceMemoryProperties(); |
| if (dynamic) { |
| // try to get cached and ideally non-coherent memory first |
| if (!get_valid_memory_type_index(phDevMemProps, |
| memReqs.memoryTypeBits, |
| VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | |
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT, |
| &typeIndex, |
| &heapIndex)) { |
| // some sort of host-visible memory type should always be available for dynamic buffers |
| SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps, |
| memReqs.memoryTypeBits, |
| VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, |
| &typeIndex, |
| &heapIndex)); |
| } |
| |
| VkMemoryPropertyFlags mpf = phDevMemProps.memoryTypes[typeIndex].propertyFlags; |
| alloc->fFlags = mpf & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT ? 0x0 |
| : GrVkAlloc::kNoncoherent_Flag; |
| } else { |
| // device-local memory should always be available for static buffers |
| SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps, |
| memReqs.memoryTypeBits, |
| VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, |
| &typeIndex, |
| &heapIndex)); |
| alloc->fFlags = 0x0; |
| } |
| |
| GrVkHeap* heap = gpu->getHeap(buffer_type_to_heap(type)); |
| |
| if (!heap->alloc(memReqs.size, memReqs.alignment, typeIndex, heapIndex, alloc)) { |
| // if static, try to allocate from non-host-visible non-device-local memory instead |
| if (dynamic || |
| !get_valid_memory_type_index(phDevMemProps, memReqs.memoryTypeBits, |
| 0, &typeIndex, &heapIndex) || |
| !heap->alloc(memReqs.size, memReqs.alignment, typeIndex, heapIndex, alloc)) { |
| SkDebugf("Failed to alloc buffer\n"); |
| return false; |
| } |
| } |
| |
| // Bind buffer |
| VkResult err = GR_VK_CALL(iface, BindBufferMemory(device, buffer, |
| alloc->fMemory, alloc->fOffset)); |
| if (err) { |
| SkASSERT_RELEASE(heap->free(*alloc)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void GrVkMemory::FreeBufferMemory(const GrVkGpu* gpu, GrVkBuffer::Type type, |
| const GrVkAlloc& alloc) { |
| |
| GrVkHeap* heap = gpu->getHeap(buffer_type_to_heap(type)); |
| SkASSERT_RELEASE(heap->free(alloc)); |
| } |
| |
| // for debugging |
| static uint64_t gTotalImageMemory = 0; |
| static uint64_t gTotalImageMemoryFullPage = 0; |
| |
| const VkDeviceSize kMaxSmallImageSize = 16 * 1024; |
| const VkDeviceSize kMinVulkanPageSize = 16 * 1024; |
| |
| static VkDeviceSize align_size(VkDeviceSize size, VkDeviceSize alignment) { |
| return (size + alignment - 1) & ~(alignment - 1); |
| } |
| |
| bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu, |
| VkImage image, |
| bool linearTiling, |
| GrVkAlloc* alloc) { |
| const GrVkInterface* iface = gpu->vkInterface(); |
| VkDevice device = gpu->device(); |
| |
| VkMemoryRequirements memReqs; |
| GR_VK_CALL(iface, GetImageMemoryRequirements(device, image, &memReqs)); |
| |
| uint32_t typeIndex = 0; |
| uint32_t heapIndex = 0; |
| GrVkHeap* heap; |
| const VkPhysicalDeviceMemoryProperties& phDevMemProps = gpu->physicalDeviceMemoryProperties(); |
| if (linearTiling) { |
| VkMemoryPropertyFlags desiredMemProps = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | |
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT; |
| if (!get_valid_memory_type_index(phDevMemProps, |
| memReqs.memoryTypeBits, |
| desiredMemProps, |
| &typeIndex, |
| &heapIndex)) { |
| // some sort of host-visible memory type should always be available |
| SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps, |
| memReqs.memoryTypeBits, |
| VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, |
| &typeIndex, |
| &heapIndex)); |
| } |
| heap = gpu->getHeap(GrVkGpu::kLinearImage_Heap); |
| VkMemoryPropertyFlags mpf = phDevMemProps.memoryTypes[typeIndex].propertyFlags; |
| alloc->fFlags = mpf & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT ? 0x0 |
| : GrVkAlloc::kNoncoherent_Flag; |
| } else { |
| // this memory type should always be available |
| SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps, |
| memReqs.memoryTypeBits, |
| VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, |
| &typeIndex, |
| &heapIndex)); |
| if (memReqs.size <= kMaxSmallImageSize) { |
| heap = gpu->getHeap(GrVkGpu::kSmallOptimalImage_Heap); |
| } else { |
| heap = gpu->getHeap(GrVkGpu::kOptimalImage_Heap); |
| } |
| alloc->fFlags = 0x0; |
| } |
| |
| if (!heap->alloc(memReqs.size, memReqs.alignment, typeIndex, heapIndex, alloc)) { |
| // if optimal, try to allocate from non-host-visible non-device-local memory instead |
| if (linearTiling || |
| !get_valid_memory_type_index(phDevMemProps, memReqs.memoryTypeBits, |
| 0, &typeIndex, &heapIndex) || |
| !heap->alloc(memReqs.size, memReqs.alignment, typeIndex, heapIndex, alloc)) { |
| SkDebugf("Failed to alloc image\n"); |
| return false; |
| } |
| } |
| |
| // Bind image |
| VkResult err = GR_VK_CALL(iface, BindImageMemory(device, image, |
| alloc->fMemory, alloc->fOffset)); |
| if (err) { |
| SkASSERT_RELEASE(heap->free(*alloc)); |
| return false; |
| } |
| |
| gTotalImageMemory += alloc->fSize; |
| |
| VkDeviceSize pageAlignedSize = align_size(alloc->fSize, kMinVulkanPageSize); |
| gTotalImageMemoryFullPage += pageAlignedSize; |
| |
| return true; |
| } |
| |
| void GrVkMemory::FreeImageMemory(const GrVkGpu* gpu, bool linearTiling, |
| const GrVkAlloc& alloc) { |
| GrVkHeap* heap; |
| if (linearTiling) { |
| heap = gpu->getHeap(GrVkGpu::kLinearImage_Heap); |
| } else if (alloc.fSize <= kMaxSmallImageSize) { |
| heap = gpu->getHeap(GrVkGpu::kSmallOptimalImage_Heap); |
| } else { |
| heap = gpu->getHeap(GrVkGpu::kOptimalImage_Heap); |
| } |
| if (!heap->free(alloc)) { |
| // must be an adopted allocation |
| GR_VK_CALL(gpu->vkInterface(), FreeMemory(gpu->device(), alloc.fMemory, nullptr)); |
| } else { |
| gTotalImageMemory -= alloc.fSize; |
| VkDeviceSize pageAlignedSize = align_size(alloc.fSize, kMinVulkanPageSize); |
| gTotalImageMemoryFullPage -= pageAlignedSize; |
| } |
| } |
| |
| VkPipelineStageFlags GrVkMemory::LayoutToPipelineStageFlags(const VkImageLayout layout) { |
| if (VK_IMAGE_LAYOUT_GENERAL == layout) { |
| return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
| } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout || |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { |
| return VK_PIPELINE_STAGE_TRANSFER_BIT; |
| } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout || |
| VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout || |
| VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == layout || |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { |
| return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
| } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) { |
| return VK_PIPELINE_STAGE_HOST_BIT; |
| } |
| |
| SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED == layout); |
| return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; |
| } |
| |
| VkAccessFlags GrVkMemory::LayoutToSrcAccessMask(const VkImageLayout layout) { |
| // Currently we assume we will never being doing any explict shader writes (this doesn't include |
| // color attachment or depth/stencil writes). So we will ignore the |
| // VK_MEMORY_OUTPUT_SHADER_WRITE_BIT. |
| |
| // We can only directly access the host memory if we are in preinitialized or general layout, |
| // and the image is linear. |
| // TODO: Add check for linear here so we are not always adding host to general, and we should |
| // only be in preinitialized if we are linear |
| VkAccessFlags flags = 0;; |
| if (VK_IMAGE_LAYOUT_GENERAL == layout) { |
| flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | |
| VK_ACCESS_TRANSFER_WRITE_BIT | |
| VK_ACCESS_TRANSFER_READ_BIT | |
| VK_ACCESS_SHADER_READ_BIT | |
| VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_HOST_READ_BIT; |
| } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) { |
| flags = VK_ACCESS_HOST_WRITE_BIT; |
| } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout) { |
| flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
| } else if (VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout) { |
| flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; |
| } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { |
| flags = VK_ACCESS_TRANSFER_WRITE_BIT; |
| } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout) { |
| flags = VK_ACCESS_TRANSFER_READ_BIT; |
| } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { |
| flags = VK_ACCESS_SHADER_READ_BIT; |
| } |
| return flags; |
| } |
| |
| void GrVkMemory::FlushMappedAlloc(const GrVkGpu* gpu, const GrVkAlloc& alloc) { |
| if (alloc.fFlags & GrVkAlloc::kNoncoherent_Flag) { |
| VkMappedMemoryRange mappedMemoryRange; |
| memset(&mappedMemoryRange, 0, sizeof(VkMappedMemoryRange)); |
| mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; |
| mappedMemoryRange.memory = alloc.fMemory; |
| mappedMemoryRange.offset = alloc.fOffset; |
| mappedMemoryRange.size = alloc.fSize; |
| GR_VK_CALL(gpu->vkInterface(), FlushMappedMemoryRanges(gpu->device(), |
| 1, &mappedMemoryRange)); |
| } |
| } |
| |
| void GrVkMemory::InvalidateMappedAlloc(const GrVkGpu* gpu, const GrVkAlloc& alloc) { |
| if (alloc.fFlags & GrVkAlloc::kNoncoherent_Flag) { |
| VkMappedMemoryRange mappedMemoryRange; |
| memset(&mappedMemoryRange, 0, sizeof(VkMappedMemoryRange)); |
| mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; |
| mappedMemoryRange.memory = alloc.fMemory; |
| mappedMemoryRange.offset = alloc.fOffset; |
| mappedMemoryRange.size = alloc.fSize; |
| GR_VK_CALL(gpu->vkInterface(), InvalidateMappedMemoryRanges(gpu->device(), |
| 1, &mappedMemoryRange)); |
| } |
| } |
| |
| bool GrVkFreeListAlloc::alloc(VkDeviceSize requestedSize, |
| VkDeviceSize* allocOffset, VkDeviceSize* allocSize) { |
| VkDeviceSize alignedSize = align_size(requestedSize, fAlignment); |
| |
| // find the smallest block big enough for our allocation |
| FreeList::Iter iter = fFreeList.headIter(); |
| FreeList::Iter bestFitIter; |
| VkDeviceSize bestFitSize = fSize + 1; |
| VkDeviceSize secondLargestSize = 0; |
| VkDeviceSize secondLargestOffset = 0; |
| while (iter.get()) { |
| Block* block = iter.get(); |
| // need to adjust size to match desired alignment |
| SkASSERT(align_size(block->fOffset, fAlignment) - block->fOffset == 0); |
| if (block->fSize >= alignedSize && block->fSize < bestFitSize) { |
| bestFitIter = iter; |
| bestFitSize = block->fSize; |
| } |
| if (secondLargestSize < block->fSize && block->fOffset != fLargestBlockOffset) { |
| secondLargestSize = block->fSize; |
| secondLargestOffset = block->fOffset; |
| } |
| iter.next(); |
| } |
| SkASSERT(secondLargestSize <= fLargestBlockSize); |
| |
| Block* bestFit = bestFitIter.get(); |
| if (bestFit) { |
| SkASSERT(align_size(bestFit->fOffset, fAlignment) == bestFit->fOffset); |
| *allocOffset = bestFit->fOffset; |
| *allocSize = alignedSize; |
| // adjust or remove current block |
| VkDeviceSize originalBestFitOffset = bestFit->fOffset; |
| if (bestFit->fSize > alignedSize) { |
| bestFit->fOffset += alignedSize; |
| bestFit->fSize -= alignedSize; |
| if (fLargestBlockOffset == originalBestFitOffset) { |
| if (bestFit->fSize >= secondLargestSize) { |
| fLargestBlockSize = bestFit->fSize; |
| fLargestBlockOffset = bestFit->fOffset; |
| } else { |
| fLargestBlockSize = secondLargestSize; |
| fLargestBlockOffset = secondLargestOffset; |
| } |
| } |
| #ifdef SK_DEBUG |
| VkDeviceSize largestSize = 0; |
| iter = fFreeList.headIter(); |
| while (iter.get()) { |
| Block* block = iter.get(); |
| if (largestSize < block->fSize) { |
| largestSize = block->fSize; |
| } |
| iter.next(); |
| } |
| SkASSERT(largestSize == fLargestBlockSize); |
| #endif |
| } else { |
| SkASSERT(bestFit->fSize == alignedSize); |
| if (fLargestBlockOffset == originalBestFitOffset) { |
| fLargestBlockSize = secondLargestSize; |
| fLargestBlockOffset = secondLargestOffset; |
| } |
| fFreeList.remove(bestFit); |
| #ifdef SK_DEBUG |
| VkDeviceSize largestSize = 0; |
| iter = fFreeList.headIter(); |
| while (iter.get()) { |
| Block* block = iter.get(); |
| if (largestSize < block->fSize) { |
| largestSize = block->fSize; |
| } |
| iter.next(); |
| } |
| SkASSERT(largestSize == fLargestBlockSize); |
| #endif |
| } |
| fFreeSize -= alignedSize; |
| SkASSERT(*allocSize > 0); |
| |
| return true; |
| } |
| |
| SkDebugf("Can't allocate %d bytes, %d bytes available, largest free block %d\n", alignedSize, fFreeSize, fLargestBlockSize); |
| |
| return false; |
| } |
| |
| void GrVkFreeListAlloc::free(VkDeviceSize allocOffset, VkDeviceSize allocSize) { |
| // find the block right after this allocation |
| FreeList::Iter iter = fFreeList.headIter(); |
| FreeList::Iter prev; |
| while (iter.get() && iter.get()->fOffset < allocOffset) { |
| prev = iter; |
| iter.next(); |
| } |
| // we have four cases: |
| // we exactly follow the previous one |
| Block* block; |
| if (prev.get() && prev.get()->fOffset + prev.get()->fSize == allocOffset) { |
| block = prev.get(); |
| block->fSize += allocSize; |
| if (block->fOffset == fLargestBlockOffset) { |
| fLargestBlockSize = block->fSize; |
| } |
| // and additionally we may exactly precede the next one |
| if (iter.get() && iter.get()->fOffset == allocOffset + allocSize) { |
| block->fSize += iter.get()->fSize; |
| if (iter.get()->fOffset == fLargestBlockOffset) { |
| fLargestBlockOffset = block->fOffset; |
| fLargestBlockSize = block->fSize; |
| } |
| fFreeList.remove(iter.get()); |
| } |
| // or we only exactly proceed the next one |
| } else if (iter.get() && iter.get()->fOffset == allocOffset + allocSize) { |
| block = iter.get(); |
| block->fSize += allocSize; |
| if (block->fOffset == fLargestBlockOffset) { |
| fLargestBlockOffset = allocOffset; |
| fLargestBlockSize = block->fSize; |
| } |
| block->fOffset = allocOffset; |
| // or we fall somewhere in between, with gaps |
| } else { |
| block = fFreeList.addBefore(iter); |
| block->fOffset = allocOffset; |
| block->fSize = allocSize; |
| } |
| fFreeSize += allocSize; |
| if (block->fSize > fLargestBlockSize) { |
| fLargestBlockSize = block->fSize; |
| fLargestBlockOffset = block->fOffset; |
| } |
| |
| #ifdef SK_DEBUG |
| VkDeviceSize largestSize = 0; |
| iter = fFreeList.headIter(); |
| while (iter.get()) { |
| Block* block = iter.get(); |
| if (largestSize < block->fSize) { |
| largestSize = block->fSize; |
| } |
| iter.next(); |
| } |
| SkASSERT(fLargestBlockSize == largestSize); |
| #endif |
| } |
| |
| GrVkSubHeap::GrVkSubHeap(const GrVkGpu* gpu, uint32_t memoryTypeIndex, uint32_t heapIndex, |
| VkDeviceSize size, VkDeviceSize alignment) |
| : INHERITED(size, alignment) |
| , fGpu(gpu) |
| , fMemoryTypeIndex(memoryTypeIndex) |
| , fHeapIndex(heapIndex) { |
| |
| VkMemoryAllocateInfo allocInfo = { |
| VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // sType |
| NULL, // pNext |
| size, // allocationSize |
| memoryTypeIndex, // memoryTypeIndex |
| }; |
| |
| VkResult err = GR_VK_CALL(gpu->vkInterface(), AllocateMemory(gpu->device(), |
| &allocInfo, |
| nullptr, |
| &fAlloc)); |
| if (VK_SUCCESS != err) { |
| this->reset(); |
| } |
| #ifdef SK_DEBUG |
| else { |
| gHeapUsage[heapIndex] += size; |
| } |
| #endif |
| } |
| |
| GrVkSubHeap::~GrVkSubHeap() { |
| const GrVkInterface* iface = fGpu->vkInterface(); |
| GR_VK_CALL(iface, FreeMemory(fGpu->device(), fAlloc, nullptr)); |
| #ifdef SK_DEBUG |
| gHeapUsage[fHeapIndex] -= fSize; |
| #endif |
| } |
| |
| bool GrVkSubHeap::alloc(VkDeviceSize size, GrVkAlloc* alloc) { |
| alloc->fMemory = fAlloc; |
| return INHERITED::alloc(size, &alloc->fOffset, &alloc->fSize); |
| } |
| |
| void GrVkSubHeap::free(const GrVkAlloc& alloc) { |
| SkASSERT(alloc.fMemory == fAlloc); |
| |
| INHERITED::free(alloc.fOffset, alloc.fSize); |
| } |
| |
| bool GrVkHeap::subAlloc(VkDeviceSize size, VkDeviceSize alignment, |
| uint32_t memoryTypeIndex, uint32_t heapIndex, GrVkAlloc* alloc) { |
| VkDeviceSize alignedSize = align_size(size, alignment); |
| |
| // if requested is larger than our subheap allocation, just alloc directly |
| if (alignedSize > fSubHeapSize) { |
| VkMemoryAllocateInfo allocInfo = { |
| VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // sType |
| NULL, // pNext |
| size, // allocationSize |
| memoryTypeIndex, // memoryTypeIndex |
| }; |
| |
| VkResult err = GR_VK_CALL(fGpu->vkInterface(), AllocateMemory(fGpu->device(), |
| &allocInfo, |
| nullptr, |
| &alloc->fMemory)); |
| if (VK_SUCCESS != err) { |
| return false; |
| } |
| alloc->fOffset = 0; |
| alloc->fSize = 0; // hint that this is not a subheap allocation |
| #ifdef SK_DEBUG |
| gHeapUsage[VK_MAX_MEMORY_HEAPS] += alignedSize; |
| #endif |
| |
| return true; |
| } |
| |
| // first try to find a subheap that fits our allocation request |
| int bestFitIndex = -1; |
| VkDeviceSize bestFitSize = 0x7FFFFFFF; |
| for (auto i = 0; i < fSubHeaps.count(); ++i) { |
| if (fSubHeaps[i]->memoryTypeIndex() == memoryTypeIndex && |
| fSubHeaps[i]->alignment() == alignment) { |
| VkDeviceSize heapSize = fSubHeaps[i]->largestBlockSize(); |
| if (heapSize >= alignedSize && heapSize < bestFitSize) { |
| bestFitIndex = i; |
| bestFitSize = heapSize; |
| } |
| } |
| } |
| |
| if (bestFitIndex >= 0) { |
| SkASSERT(fSubHeaps[bestFitIndex]->alignment() == alignment); |
| if (fSubHeaps[bestFitIndex]->alloc(size, alloc)) { |
| fUsedSize += alloc->fSize; |
| return true; |
| } |
| return false; |
| } |
| |
| // need to allocate a new subheap |
| SkAutoTDelete<GrVkSubHeap>& subHeap = fSubHeaps.push_back(); |
| subHeap.reset(new GrVkSubHeap(fGpu, memoryTypeIndex, heapIndex, fSubHeapSize, alignment)); |
| // try to recover from failed allocation by only allocating what we need |
| if (subHeap->size() == 0) { |
| VkDeviceSize alignedSize = align_size(size, alignment); |
| subHeap.reset(new GrVkSubHeap(fGpu, memoryTypeIndex, heapIndex, alignedSize, alignment)); |
| if (subHeap->size() == 0) { |
| return false; |
| } |
| } |
| fAllocSize += fSubHeapSize; |
| if (subHeap->alloc(size, alloc)) { |
| fUsedSize += alloc->fSize; |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool GrVkHeap::singleAlloc(VkDeviceSize size, VkDeviceSize alignment, |
| uint32_t memoryTypeIndex, uint32_t heapIndex, GrVkAlloc* alloc) { |
| VkDeviceSize alignedSize = align_size(size, alignment); |
| |
| // first try to find an unallocated subheap that fits our allocation request |
| int bestFitIndex = -1; |
| VkDeviceSize bestFitSize = 0x7FFFFFFF; |
| for (auto i = 0; i < fSubHeaps.count(); ++i) { |
| if (fSubHeaps[i]->memoryTypeIndex() == memoryTypeIndex && |
| fSubHeaps[i]->alignment() == alignment && |
| fSubHeaps[i]->unallocated()) { |
| VkDeviceSize heapSize = fSubHeaps[i]->size(); |
| if (heapSize >= alignedSize && heapSize < bestFitSize) { |
| bestFitIndex = i; |
| bestFitSize = heapSize; |
| } |
| } |
| } |
| |
| if (bestFitIndex >= 0) { |
| SkASSERT(fSubHeaps[bestFitIndex]->alignment() == alignment); |
| if (fSubHeaps[bestFitIndex]->alloc(size, alloc)) { |
| fUsedSize += alloc->fSize; |
| return true; |
| } |
| return false; |
| } |
| |
| // need to allocate a new subheap |
| SkAutoTDelete<GrVkSubHeap>& subHeap = fSubHeaps.push_back(); |
| subHeap.reset(new GrVkSubHeap(fGpu, memoryTypeIndex, heapIndex, alignedSize, alignment)); |
| fAllocSize += alignedSize; |
| if (subHeap->alloc(size, alloc)) { |
| fUsedSize += alloc->fSize; |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool GrVkHeap::free(const GrVkAlloc& alloc) { |
| // a size of 0 means we're using the system heap |
| if (0 == alloc.fSize) { |
| const GrVkInterface* iface = fGpu->vkInterface(); |
| GR_VK_CALL(iface, FreeMemory(fGpu->device(), alloc.fMemory, nullptr)); |
| return true; |
| } |
| |
| for (auto i = 0; i < fSubHeaps.count(); ++i) { |
| if (fSubHeaps[i]->memory() == alloc.fMemory) { |
| fSubHeaps[i]->free(alloc); |
| fUsedSize -= alloc.fSize; |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| |