| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrCCQuadraticShader_DEFINED |
| #define GrCCQuadraticShader_DEFINED |
| |
| #include "ccpr/GrCCCoverageProcessor.h" |
| |
| /** |
| * This class renders the coverage of closed quadratic curves using the techniques outlined in |
| * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and |
| * Jim Blinn: |
| * |
| * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf |
| * |
| * The provided curves must be monotonic with respect to the vector of their closing edge [P2 - P0]. |
| * (Use GrCCGeometry::quadraticTo().) |
| */ |
| class GrCCQuadraticShader : public GrCCCoverageProcessor::Shader { |
| public: |
| void emitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* wind, |
| const char** outHull4) const override; |
| |
| void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, |
| const char* position, const char* coverage, |
| const char* cornerCoverage) override; |
| |
| void onEmitFragmentCode(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override; |
| |
| private: |
| void calcHullCoverage(SkString* code, const char* coordAndGrad, const char* d, |
| const char* outputCoverage) const; |
| |
| const GrShaderVar fQCoordMatrix{"qcoord_matrix", kFloat2x2_GrSLType}; |
| const GrShaderVar fQCoord0{"qcoord0", kFloat2_GrSLType}; |
| const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType}; |
| GrGLSLVarying fCoord_fGrad; |
| GrGLSLVarying fEdge_fWind_fCorner; |
| }; |
| |
| #endif |