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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "CommonFlags.h"
#include "GrContextOptions.h"
#include "SkExecutor.h"
#include "SkOSFile.h"
#include "SkOSPath.h"
#include "SkOnce.h"
#include "SkScan.h"
DEFINE_string2(match,
m,
nullptr,
"[~][^]substring[$] [...] of name to run.\n"
"Multiple matches may be separated by spaces.\n"
"~ causes a matching name to always be skipped\n"
"^ requires the start of the name to match\n"
"$ requires the end of the name to match\n"
"^ and $ requires an exact match\n"
"If a name does not match any list entry,\n"
"it is skipped unless some list entry starts with ~");
DEFINE_bool2(quiet, q, false, "if true, don't print status updates.");
#ifdef SK_BUILD_FOR_ANDROID
DEFINE_string(skps, "/data/local/tmp/skps", "Directory to read skps from.");
DEFINE_string(lotties, "/data/local/tmp/lotties", "Directory to read (Bodymovin) jsons from.");
#else
DEFINE_string(skps, "skps", "Directory to read skps from.");
DEFINE_string(lotties, "lotties", "Directory to read (Bodymovin) jsons from.");
#endif
DEFINE_string(svgs, "", "Directory to read SVGs from, or a single SVG file.");
DEFINE_int_2(threads,
j,
-1,
"Run threadsafe tests on a threadpool with this many extra threads, "
"defaulting to one extra thread per core.");
DEFINE_bool2(verbose, v, false, "enable verbose output from the test driver.");
DEFINE_string2(writePath, w, "", "If set, write bitmaps here as .pngs.");
DEFINE_string(key, "", "Space-separated key/value pairs to add to JSON identifying this builder.");
DEFINE_string(properties,
"",
"Space-separated key/value pairs to add to JSON identifying this run.");
bool CollectImages(CommandLineFlags::StringArray images, SkTArray<SkString>* output) {
SkASSERT(output);
static const char* const exts[] = {
"bmp",
"gif",
"jpg",
"jpeg",
"png",
"webp",
"ktx",
"astc",
"wbmp",
"ico",
#if !defined(SK_BUILD_FOR_WIN)
"BMP",
"GIF",
"JPG",
"JPEG",
"PNG",
"WEBP",
"KTX",
"ASTC",
"WBMP",
"ICO",
#endif
#ifdef SK_HAS_HEIF_LIBRARY
"heic",
#if !defined(SK_BUILD_FOR_WIN)
"HEIC",
#endif
#endif
#ifdef SK_CODEC_DECODES_RAW
"arw",
"cr2",
"dng",
"nef",
"nrw",
"orf",
"raf",
"rw2",
"pef",
"srw",
#if !defined(SK_BUILD_FOR_WIN)
"ARW",
"CR2",
"DNG",
"NEF",
"NRW",
"ORF",
"RAF",
"RW2",
"PEF",
"SRW",
#endif
#endif
};
for (int i = 0; i < images.count(); ++i) {
const char* flag = images[i];
if (!sk_exists(flag)) {
SkDebugf("%s does not exist!\n", flag);
return false;
}
if (sk_isdir(flag)) {
// If the value passed in is a directory, add all the images
bool foundAnImage = false;
for (const char* ext : exts) {
SkOSFile::Iter it(flag, ext);
SkString file;
while (it.next(&file)) {
foundAnImage = true;
output->push_back() = SkOSPath::Join(flag, file.c_str());
}
}
if (!foundAnImage) {
SkDebugf("No supported images found in %s!\n", flag);
return false;
}
} else {
// Also add the value if it is a single image
output->push_back() = flag;
}
}
return true;
}
DEFINE_int(gpuThreads,
2,
"Create this many extra threads to assist with GPU work, "
"including software path rendering. Defaults to two.");
static DEFINE_bool(cachePathMasks, true,
"Allows path mask textures to be cached in GPU configs.");
static DEFINE_bool(noGS, false, "Disables support for geometry shaders.");
static DEFINE_string(pr, "",
"Set of enabled gpu path renderers. Defined as a list of: "
"[~]none [~]dashline [~]nvpr [~]ccpr [~]aahairline [~]aaconvex [~]aalinearizing "
"[~]small [~]tess] [~]all");
static DEFINE_bool(disableDriverCorrectnessWorkarounds, false,
"Disables all GPU driver correctness workarounds");
static DEFINE_bool(reduceOpListSplitting, false, "Improve opList sorting");
static GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
if (!strcmp(name, "none")) {
return GpuPathRenderers::kNone;
} else if (!strcmp(name, "dashline")) {
return GpuPathRenderers::kDashLine;
} else if (!strcmp(name, "nvpr")) {
return GpuPathRenderers::kStencilAndCover;
} else if (!strcmp(name, "ccpr")) {
return GpuPathRenderers::kCoverageCounting;
} else if (!strcmp(name, "aahairline")) {
return GpuPathRenderers::kAAHairline;
} else if (!strcmp(name, "aaconvex")) {
return GpuPathRenderers::kAAConvex;
} else if (!strcmp(name, "aalinearizing")) {
return GpuPathRenderers::kAALinearizing;
} else if (!strcmp(name, "small")) {
return GpuPathRenderers::kSmall;
} else if (!strcmp(name, "tess")) {
return GpuPathRenderers::kTessellating;
} else if (!strcmp(name, "all")) {
return GpuPathRenderers::kAll;
}
SK_ABORT(SkStringPrintf("error: unknown named path renderer \"%s\"\n", name).c_str());
return GpuPathRenderers::kNone;
}
static GpuPathRenderers collect_gpu_path_renderers_from_flags() {
if (FLAGS_pr.isEmpty()) {
return GpuPathRenderers::kDefault;
}
GpuPathRenderers gpuPathRenderers = ('~' == FLAGS_pr[0][0])
? GpuPathRenderers::kDefault
: GpuPathRenderers::kNone;
for (int i = 0; i < FLAGS_pr.count(); ++i) {
const char* name = FLAGS_pr[i];
if (name[0] == '~') {
gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]);
} else {
gpuPathRenderers |= get_named_pathrenderers_flags(name);
}
}
return gpuPathRenderers;
}
void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) {
static std::unique_ptr<SkExecutor> gGpuExecutor = (0 != FLAGS_gpuThreads)
? SkExecutor::MakeFIFOThreadPool(FLAGS_gpuThreads)
: nullptr;
ctxOptions->fExecutor = gGpuExecutor.get();
ctxOptions->fAllowPathMaskCaching = FLAGS_cachePathMasks;
ctxOptions->fSuppressGeometryShaders = FLAGS_noGS;
ctxOptions->fGpuPathRenderers = collect_gpu_path_renderers_from_flags();
ctxOptions->fDisableDriverCorrectnessWorkarounds = FLAGS_disableDriverCorrectnessWorkarounds;
if (FLAGS_reduceOpListSplitting) {
ctxOptions->fReduceOpListSplitting = GrContextOptions::Enable::kYes;
}
}
static DEFINE_bool(analyticAA, true, "If false, disable analytic anti-aliasing");
static DEFINE_bool(forceAnalyticAA, false,
"Force analytic anti-aliasing even if the path is complicated: "
"whether it's concave or convex, we consider a path complicated"
"if its number of points is comparable to its resolution.");
void SetAnalyticAAFromCommonFlags() {
gSkUseAnalyticAA = FLAGS_analyticAA;
gSkForceAnalyticAA = FLAGS_forceAnalyticAA;
}