Remove equality checks on glrt::textureFBOID() and glrt::renderFBOID()

We should be using glrt::requiresManualMSAAResolve() instead.

Bug: skia:11396
Change-Id: I6e92dea539f721d9079f2db65cf77112adc84949
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392741
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
1 file changed