Hide alloc size vs content size below API
Remove old gl shaders class
Move texture matrix to sampler class
git-svn-id: http://skia.googlecode.com/svn/trunk@808 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrTextContext.cpp b/gpu/src/GrTextContext.cpp
index 7341005..0f244a2 100644
--- a/gpu/src/GrTextContext.cpp
+++ b/gpu/src/GrTextContext.cpp
@@ -45,7 +45,6 @@
int nIndices = fCurrVertex + (fCurrVertex >> 1);
GrAssert(fCurrTexture);
fDrawTarget->setTexture(TEXT_STAGE, fCurrTexture);
- fDrawTarget->setTextureMatrix(TEXT_STAGE, GrMatrix::I());
fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
fDrawTarget->drawIndexed(GrDrawTarget::kTriangles_PrimitiveType,
@@ -94,7 +93,7 @@
fVertexLayout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
GrMatrix inverseViewMatrix;
if (fOrigViewMatrix.invert(&inverseViewMatrix)) {
- fPaint.fTextureMatrix.preConcat(inverseViewMatrix);
+ fPaint.fSampler.preConcatMatrix(inverseViewMatrix);
}
}