Hide alloc size vs content size below API
Remove old gl shaders class
Move texture matrix to sampler class

git-svn-id: http://skia.googlecode.com/svn/trunk@808 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrTextContext.cpp b/gpu/src/GrTextContext.cpp
index 7341005..0f244a2 100644
--- a/gpu/src/GrTextContext.cpp
+++ b/gpu/src/GrTextContext.cpp
@@ -45,7 +45,6 @@
         int nIndices = fCurrVertex + (fCurrVertex >> 1);
         GrAssert(fCurrTexture);
         fDrawTarget->setTexture(TEXT_STAGE, fCurrTexture);
-        fDrawTarget->setTextureMatrix(TEXT_STAGE, GrMatrix::I());
         fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
 
         fDrawTarget->drawIndexed(GrDrawTarget::kTriangles_PrimitiveType,
@@ -94,7 +93,7 @@
         fVertexLayout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
         GrMatrix inverseViewMatrix;
         if (fOrigViewMatrix.invert(&inverseViewMatrix)) {
-            fPaint.fTextureMatrix.preConcat(inverseViewMatrix);
+            fPaint.fSampler.preConcatMatrix(inverseViewMatrix);
         }
     }