Child fragment processors are now written as separate functions

Bug: skia:
Change-Id: Icbf8f542637a874b3e2d3513d932b39728fa5e77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229385
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/generated/GrMixerEffect.cpp b/src/gpu/effects/generated/GrMixerEffect.cpp
index af5a7af..f0da5b3 100644
--- a/src/gpu/effects/generated/GrMixerEffect.cpp
+++ b/src/gpu/effects/generated/GrMixerEffect.cpp
@@ -29,12 +29,12 @@
                 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "weight");
         SkString _input0 = SkStringPrintf("%s", args.fInputColor);
         SkString _child0("_child0");
-        this->emitChild(_outer.fp0_index, _input0.c_str(), &_child0, args);
+        this->invokeChild(_outer.fp0_index, _input0.c_str(), &_child0, args);
         fragBuilder->codeAppendf("half4 in0 = %s;", _child0.c_str());
         SkString _input1 = SkStringPrintf("%s", args.fInputColor);
         SkString _child1("_child1");
         if (_outer.fp1_index >= 0) {
-            this->emitChild(_outer.fp1_index, _input1.c_str(), &_child1, args);
+            this->invokeChild(_outer.fp1_index, _input1.c_str(), &_child1, args);
         } else {
             fragBuilder->codeAppendf("half4 %s;", _child1.c_str());
         }