Make sk_app::WindowContext directly create a SkSurface without an intermediate GrRenderTarget
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165703002
Review-Url: https://codereview.chromium.org/2165703002
diff --git a/tools/viewer/sk_app/WindowContext.h b/tools/viewer/sk_app/WindowContext.h
index 2c526a4..917eb4e 100644
--- a/tools/viewer/sk_app/WindowContext.h
+++ b/tools/viewer/sk_app/WindowContext.h
@@ -45,13 +45,14 @@
GrContext* getGrContext() const { return fContext; }
sk_sp<SkSurface> createOffscreenSurface(bool sRGB);
- sk_sp<SkSurface> createRenderSurface(sk_sp<GrRenderTarget>, int colorBits);
void presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<GrRenderTarget> rt,
int colorBits);
protected:
virtual bool isGpuContext() { return true; }
+ sk_sp<SkSurface> createRenderSurface(GrBackendRenderTargetDesc, int colorBits);
+
GrContext* fContext;
int fWidth;
@@ -62,7 +63,7 @@
private:
sk_sp<SkSurface> createSurface(
- sk_sp<GrRenderTarget>, int colorBits, bool offscreen, bool forceSRGB);
+ GrBackendRenderTargetDesc*, int colorBits, bool offscreen, bool forceSRGB);
};
} // namespace sk_app