out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
uniform mat2 testMatrix2x2; | |
uniform mat3 testMatrix3x3; | |
vec4 main() { | |
bool _0_ok = true; | |
_0_ok = _0_ok && testMatrix2x2 == mat2(1.0, 2.0, 3.0, 4.0); | |
_0_ok = _0_ok && testMatrix3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); | |
_0_ok = _0_ok && testMatrix2x2 != mat2(100.0); | |
_0_ok = _0_ok && testMatrix3x3 != mat3(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); | |
return _0_ok ? colorGreen : colorRed; | |
} |