add simple docs for textencoding in SkPaint
Bug: skia:
Change-Id: Id7cd721dc3d3e6297b2653c26cc35eca8dba0ec8
Reviewed-on: https://skia-review.googlesource.com/c/174591
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
diff --git a/docs/SkPaint_Reference.bmh b/docs/SkPaint_Reference.bmh
index fd4532d..b6f179d 100644
--- a/docs/SkPaint_Reference.bmh
+++ b/docs/SkPaint_Reference.bmh
@@ -3041,7 +3041,7 @@
}
##
-#Method TextEncoding getTextEncoding() const
+#Method SkTextEncoding getTextEncoding() const
#In Text_Encoding
#Line # returns character or glyph encoded size ##
@@ -3064,7 +3064,7 @@
##
-#Method void setTextEncoding(TextEncoding encoding)
+#Method void setTextEncoding(SkTextEncoding encoding)
#In Text_Encoding
#Line # sets character or glyph encoded size ##
@@ -3072,8 +3072,8 @@
#Example
SkPaint paint;
- paint.setTextEncoding((SkPaint::TextEncoding) 4);
- SkDebugf("4 %c= text encoding\n", (SkPaint::TextEncoding) 4 == paint.getTextEncoding() ? '=' : '!');
+ paint.setTextEncoding((SkTextEncoding) 4);
+ SkDebugf("4 %c= text encoding\n", (SkTextEncoding) 4 == paint.getTextEncoding() ? '=' : '!');
#StdOut
4 != text encoding
diff --git a/docs/SkTextBlob_Reference.bmh b/docs/SkTextBlob_Reference.bmh
index e089c23..41a0a5b 100644
--- a/docs/SkTextBlob_Reference.bmh
+++ b/docs/SkTextBlob_Reference.bmh
@@ -26,7 +26,7 @@
uint16_t glyphs[len];
SkPaint paint;
paint.textToGlyphs(bunny, len, glyphs);
- paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
+ paint.setTextEncoding(kGlyphID_SkTextEncoding);
SkFont font;
int runs[] = { 3, 1, 3 };
SkPoint textPos = { 20, 50 };
@@ -65,7 +65,7 @@
uint16_t glyphs[len];
SkPaint paint;
paint.textToGlyphs(bunny, len, glyphs);
- paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
+ paint.setTextEncoding(kGlyphID_SkTextEncoding);
paint.setTextScaleX(0.5);
SkFont font;
font.setScaleX(0.5);
@@ -101,7 +101,7 @@
#In Constructors
#Line # constructs Text_Blob with one run ##
-Creates Text_Blob with a single run. text meaning depends on Paint_Text_Encoding;
+Creates Text_Blob with a single run. text meaning depends on Text_Encoding;
by default, text is encoded as UTF-8.
font contains attributes used to define the run text: #paint_font_metrics#.