Store clip mask location in GrClipMaskManager as a enum rather than two bools
Review URL: http://codereview.appspot.com/6306092/
git-svn-id: http://skia.googlecode.com/svn/trunk@4274 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index 9302393..edbad34 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -429,7 +429,7 @@
void finalizeReservedIndices();
// called when the 3D context state is unknown. Subclass should emit any
- // assumed 3D context state and dirty any state cache
+ // assumed 3D context state and dirty any state cache.
virtual void onResetContext() = 0;
@@ -558,6 +558,10 @@
void prepareIndexPool();
void resetContext() {
+ // We call this because the client may have messed with the
+ // stencil buffer. Perhaps we should detect whether it is a
+ // internally created stencil buffer and if so skip the invalidate.
+ fClipMaskManager.invalidateStencilMask();
this->onResetContext();
++fResetTimestamp;
}