Half float vertex colors (when necessary) in small path renderer
Bug: skia:
Change-Id: I34fa12e8d7dbf003d4776df779967dd273228502
Reviewed-on: https://skia-review.googlesource.com/c/174302
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/ops/GrAtlasTextOp.cpp b/src/gpu/ops/GrAtlasTextOp.cpp
index 7263dfb..368c625 100644
--- a/src/gpu/ops/GrAtlasTextOp.cpp
+++ b/src/gpu/ops/GrAtlasTextOp.cpp
@@ -321,8 +321,8 @@
GrSamplerState samplerState = fNeedsGlyphTransform ? GrSamplerState::ClampBilerp()
: GrSamplerState::ClampNearest();
flushInfo.fGeometryProcessor = GrBitmapTextGeoProc::Make(
- *target->caps().shaderCaps(), this->color(), proxies, numActiveProxies, samplerState,
- maskFormat, localMatrix, vmPerspective);
+ *target->caps().shaderCaps(), this->color(), false, proxies, numActiveProxies,
+ samplerState, maskFormat, localMatrix, vmPerspective);
}
flushInfo.fGlyphsToFlush = 0;