Half float vertex colors (when necessary) in small path renderer

Bug: skia:
Change-Id: I34fa12e8d7dbf003d4776df779967dd273228502
Reviewed-on: https://skia-review.googlesource.com/c/174302
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/ops/GrAtlasTextOp.cpp b/src/gpu/ops/GrAtlasTextOp.cpp
index 7263dfb..368c625 100644
--- a/src/gpu/ops/GrAtlasTextOp.cpp
+++ b/src/gpu/ops/GrAtlasTextOp.cpp
@@ -321,8 +321,8 @@
         GrSamplerState samplerState = fNeedsGlyphTransform ? GrSamplerState::ClampBilerp()
                                                            : GrSamplerState::ClampNearest();
         flushInfo.fGeometryProcessor = GrBitmapTextGeoProc::Make(
-            *target->caps().shaderCaps(), this->color(), proxies, numActiveProxies, samplerState,
-            maskFormat, localMatrix, vmPerspective);
+            *target->caps().shaderCaps(), this->color(), false, proxies, numActiveProxies,
+            samplerState, maskFormat, localMatrix, vmPerspective);
     }
 
     flushInfo.fGlyphsToFlush = 0;