Add another dollop of sk_sp to SkSpecialImage and SkSpecialSurface
This is split out of https://codereview.chromium.org/1914883002/ (Refactor drawContext/RenderTarget creation)
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1913743002
Review URL: https://codereview.chromium.org/1913743002
diff --git a/tests/SpecialImageTest.cpp b/tests/SpecialImageTest.cpp
index 18d023f..f517447 100644
--- a/tests/SpecialImageTest.cpp
+++ b/tests/SpecialImageTest.cpp
@@ -243,10 +243,10 @@
desc.fWidth = kFullSize;
desc.fHeight = kFullSize;
- SkAutoTUnref<GrTexture> texture(context->textureProvider()->createTexture(desc,
- SkBudgeted::kNo,
- bm.getPixels(),
- 0));
+ sk_sp<GrTexture> texture(context->textureProvider()->createTexture(desc,
+ SkBudgeted::kNo,
+ bm.getPixels(),
+ 0));
if (!texture) {
return;
}
@@ -255,7 +255,7 @@
SkIRect::MakeWH(kFullSize,
kFullSize),
kNeedNewImageUniqueID_SpecialImage,
- texture));
+ std::move(texture)));
{
sk_sp<SkSpecialImage> fromGPU(gpuImage->makeTextureImage(context));
@@ -281,9 +281,9 @@
desc.fWidth = kFullSize;
desc.fHeight = kFullSize;
- SkAutoTUnref<GrTexture> texture(context->textureProvider()->createTexture(desc,
- SkBudgeted::kNo,
- bm.getPixels(), 0));
+ sk_sp<GrTexture> texture(context->textureProvider()->createTexture(desc,
+ SkBudgeted::kNo,
+ bm.getPixels(), 0));
if (!texture) {
return;
}