added optimizations to speed up skinning

Docs-Preview: https://skia.org/?cl=145148
Bug: skia:
Change-Id: If27722105a1e8999f6440b6fd4044cc1f327827e
Reviewed-on: https://skia-review.googlesource.com/145148
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/svg/SkSVGDevice.cpp b/src/svg/SkSVGDevice.cpp
index 1f7ec36..593fe40 100644
--- a/src/svg/SkSVGDevice.cpp
+++ b/src/svg/SkSVGDevice.cpp
@@ -1040,7 +1040,7 @@
     }
 }
 
-void SkSVGDevice::drawVertices(const SkVertices*, const SkMatrix*, int, SkBlendMode,
+void SkSVGDevice::drawVertices(const SkVertices*, const SkVertices::Bone[], int, SkBlendMode,
                                const SkPaint&) {
     // todo
 }