Have direct mask glyphs happen after SDFT

Direct ARGB fallback is only needed when rendering SDFT. So,
the direct mask stage follows the SDFT case to handle any colored
glyphs the SDFT could not handle.

Change-Id: I97dfbcf3177f113402bfa363eef287b2617f3bb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252260
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
1 file changed