Minor cleanup
https://codereview.appspot.com/6927054/
git-svn-id: http://skia.googlecode.com/svn/trunk@6756 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/debugger/QT/SkDebuggerGUI.cpp b/debugger/QT/SkDebuggerGUI.cpp
index 48e14e2..e445171 100644
--- a/debugger/QT/SkDebuggerGUI.cpp
+++ b/debugger/QT/SkDebuggerGUI.cpp
@@ -182,7 +182,7 @@
int fCurType;
int fCurCommand; // the current command being executed/timed
- virtual size_t preDraw(size_t offset, int type) SK_OVERRIDE {
+ virtual size_t preDraw(size_t offset, int type) {
// This search isn't as bad as it seems. In normal playback mode, the
// base class steps through the commands in order and can only skip ahead
// a bit on a clip. This class is only used during profiling so we
@@ -224,7 +224,7 @@
return 0;
}
- virtual void postDraw(size_t offset) SK_OVERRIDE {
+ virtual void postDraw(size_t offset) {
#if defined(SK_BUILD_FOR_WIN32)
// CPU timer doesn't work well on Windows
double time = fTimer.endWall();
@@ -903,7 +903,7 @@
protected:
SkTDArray<size_t> fOffsets;
- virtual size_t preDraw(size_t offset, int type) SK_OVERRIDE {
+ virtual size_t preDraw(size_t offset, int type) {
*fOffsets.append() = offset;
return 0;
}