use pixmaps for dst in sprites -- NO BITMAPS
BUG=skia:
TBR=scroggo@google.com
Review URL: https://codereview.chromium.org/1143173011
diff --git a/src/core/SkBlitter_Sprite.cpp b/src/core/SkBlitter_Sprite.cpp
index 46cd0a8..6dc5785 100644
--- a/src/core/SkBlitter_Sprite.cpp
+++ b/src/core/SkBlitter_Sprite.cpp
@@ -10,8 +10,8 @@
SkSpriteBlitter::SkSpriteBlitter(const SkPixmap& source) : fSource(source) {}
-void SkSpriteBlitter::setup(const SkBitmap& device, int left, int top, const SkPaint& paint) {
- fDevice = &device;
+void SkSpriteBlitter::setup(const SkPixmap& dst, int left, int top, const SkPaint& paint) {
+ fDst = dst;
fLeft = left;
fTop = top;
fPaint = &paint;
@@ -40,7 +40,7 @@
// returning null means the caller will call SkBlitter::Choose() and
// have wrapped the source bitmap inside a shader
-SkBlitter* SkBlitter::ChooseSprite(const SkBitmap& device, const SkPaint& paint,
+SkBlitter* SkBlitter::ChooseSprite(const SkPixmap& dst, const SkPaint& paint,
const SkPixmap& source, int left, int top, SkTBlitterAllocator* allocator) {
/* We currently ignore antialiasing and filtertype, meaning we will take our
special blitters regardless of these settings. Ignoring filtertype seems fine
@@ -55,7 +55,7 @@
SkSpriteBlitter* blitter;
- switch (device.colorType()) {
+ switch (dst.colorType()) {
case kRGB_565_SkColorType:
blitter = SkSpriteBlitter::ChooseD16(source, paint, allocator);
break;
@@ -68,7 +68,7 @@
}
if (blitter) {
- blitter->setup(device, left, top, paint);
+ blitter->setup(dst, left, top, paint);
}
return blitter;
}