use pixmaps for dst in sprites -- NO BITMAPS
BUG=skia:
TBR=scroggo@google.com
Review URL: https://codereview.chromium.org/1143173011
diff --git a/src/core/SkSpriteBlitter.h b/src/core/SkSpriteBlitter.h
index 5cc483f..536c892 100644
--- a/src/core/SkSpriteBlitter.h
+++ b/src/core/SkSpriteBlitter.h
@@ -8,9 +8,8 @@
#ifndef SkSpriteBlitter_DEFINED
#define SkSpriteBlitter_DEFINED
-#include "SkBitmap.h"
-#include "SkBitmapProcShader.h"
#include "SkBlitter.h"
+#include "SkPixmap.h"
#include "SkShader.h"
#include "SkSmallAllocator.h"
@@ -20,7 +19,7 @@
public:
SkSpriteBlitter(const SkPixmap& source);
- virtual void setup(const SkBitmap& device, int left, int top, const SkPaint&);
+ virtual void setup(const SkPixmap& dst, int left, int top, const SkPaint&);
#ifdef SK_DEBUG
void blitH(int x, int y, int width) override;
@@ -33,7 +32,7 @@
static SkSpriteBlitter* ChooseD32(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*);
protected:
- const SkBitmap* fDevice;
+ SkPixmap fDst;
const SkPixmap fSource;
int fLeft, fTop;
const SkPaint* fPaint;