Convert internal SkSL to use .eval()
Also update RELEASE_NOTES to describe new syntax.
Change-Id: I2666551b98f80b61ae3a48c92a9e306cdc7242b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
diff --git a/tests/SkSLDSLTest.cpp b/tests/SkSLDSLTest.cpp
index 6bfad93..ce9ec59 100644
--- a/tests/SkSLDSLTest.cpp
+++ b/tests/SkSLDSLTest.cpp
@@ -1948,7 +1948,7 @@
AutoDSLContext context(ctxInfo.directContext()->priv().getGpu(), default_settings(),
SkSL::ProgramKind::kRuntimeShader);
DSLGlobalVar shader(kUniform_Modifier, kShader_Type, "child");
- EXPECT_EQUAL(Sample(shader, Float2(0, 0)), "shade(child, float2(0.0, 0.0))");
+ EXPECT_EQUAL(Sample(shader, Float2(0, 0)), "child.eval(float2(0.0, 0.0))");
{
ExpectError error(r, "no match for sample(shader, half4)");